Lines Matching defs:depth
182 int * depth, unsigned char * stencil,
231 int * depth = depthBuffer + y * bufferWidth + startX;
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
301 // int * depth = (int *)ctx->depthSurface.data + y * ctx->frameSurface.width + startX;
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
380 // zCmp = z < *depth;
383 // zCmp = z == *depth;
386 // zCmp = z <= *depth;
389 // zCmp = z > *depth;
392 // zCmp = z != *depth;
395 // zCmp = z >= *depth;
529 // *depth = z;
538 // depth++;