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120 #define SDL_ASYNCBLIT	0x00000004	/* Use asynchronous blits if possible */
300 * video memory, if possible, and you may have to call SDL_LockSurface()
434 * palettes is only possible if the screen has SDL_HWPALETTE set.
491 * video memory. If this isn't possible or if there is no hardware
496 * if possible, otherwise it will be placed in system memory.
612 * fast as possible. If this function fails, it returns NULL.
735 * pixel format and colors of the video framebuffer (if possible),