Lines Matching refs:GLenum
6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
10 SDL_PROC(void,glBegin,(GLenum))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
69 SDL_PROC(void,glDisable,(GLenum cap))
70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
78 SDL_PROC(void,glEnable,(GLenum cap))
79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
180 SDL_PROC(void,glMatrixMode,(GLenum mode))
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))