Lines Matching refs:fHWDrawState
511 fHWDrawState.fDrawFace = kBoth_DrawFace;
523 fHWDrawState.fFlagBits = 0;
532 fHWDrawState.fSrcBlend = (GrBlendCoeff)-1;
533 fHWDrawState.fDstBlend = (GrBlendCoeff)-1;
535 fHWDrawState.fBlendConstant = 0x00000000;
538 fHWDrawState.fColor = GrColor_ILLEGAL;
540 fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix();
543 fHWDrawState.fTextures[s] = NULL;
544 fHWDrawState.fSamplerStates[s].setRadial2Params(-GR_ScalarMax,
548 fHWDrawState.fSamplerStates[s].setMatrix(GrMatrix::InvalidMatrix());
556 fHWDrawState.fStencilSettings.invalidate();
566 fHWDrawState.fRenderTarget = NULL;
1082 fHWDrawState.fRenderTarget = NULL;
1192 fHWDrawState.fFlagBits &= ~kNoColorWrites_StateBit;
1214 fHWDrawState.fStencilSettings.invalidate();
1236 fHWDrawState.fStencilSettings.invalidate();
1306 if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) {
1318 fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget;
1435 fHWDrawState.fRenderTarget = NULL;
1514 fHWDrawState.fStencilSettings != *settings ||
1515 ((fHWDrawState.fFlagBits & kModifyStencilClip_StateBit) !=
1621 fHWDrawState.fStencilSettings = fCurrDrawState.fStencilSettings;
1681 if (kSA_BlendCoeff != fHWDrawState.fSrcBlend ||
1682 kISA_BlendCoeff != fHWDrawState.fDstBlend) {
1685 fHWDrawState.fSrcBlend = kSA_BlendCoeff;
1686 fHWDrawState
1699 if (fHWDrawState.fSrcBlend != srcCoeff ||
1700 fHWDrawState.fDstBlend != dstCoeff) {
1703 fHWDrawState.fSrcBlend = srcCoeff;
1704 fHWDrawState.fDstBlend = dstCoeff;
1708 fHWDrawState.fBlendConstant != fCurrDrawState.fBlendConstant) {
1717 fHWDrawState.fBlendConstant = fCurrDrawState.fBlendConstant;
1746 if (fHWDrawState.fTextures[s] != nextTexture) {
1753 fHWDrawState.fTextures[s] = nextTexture;
1812 (fHWDrawState.fFlagBits & kDither_StateBit)) {
1821 (fHWDrawState.fFlagBits & kNoColorWrites_StateBit)) {
1831 if (fHWDrawState.fDrawFace != fCurrDrawState.fDrawFace) {
1847 fHWDrawState.fDrawFace = fCurrDrawState.fDrawFace;
1864 fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits;
1899 if (fHWDrawState.fRenderTarget == renderTarget) {
1900 fHWDrawState.fRenderTarget = NULL;
1909 if (fHWDrawState.fTextures[s] == texture) {
1911 fHWDrawState.fTextures[s] = NULL;