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Lines Matching full:vertexcount

185                                       int vertexCount,
188 if (!vertexCount || !indexCount) {
198 draw.fVertexCount = vertexCount;
217 size_t vertexBytes = (vertexCount + startVertex) *
250 int vertexCount) {
251 if (!vertexCount) {
261 draw.fVertexCount = vertexCount;
280 size_t vertexBytes = (vertexCount + startVertex) *
409 int* vertexCount,
425 if (NULL != vertexCount) {
427 if (*vertexCount > currVertices &&
429 *vertexCount <= fVertexPool.preallocatedBufferVertices(vertexLayout))) {
433 *vertexCount = currVertices;
495 int vertexCount) {
501 vertexCount,