Lines Matching full:state
41 struct State {
42 State();
43 ~State();
170 static void drawIntoCanvas(State* state, SkCanvas* canvas) {
172 SkView* view = state->getView();
180 State::State() {
194 State::~State() {
198 void State::setViewport(int w, int h) {
206 const char* State::getSlideTitle(int index) const {
217 void State::handleTouch(void* owner, TouchState state, float x, float y) {
218 switch (state) {
231 void State::applyMatrix(SkCanvas* canvas) {
240 static State* get_state() {
241 static State* gState;
243 gState = new State;
272 State* state = get_state();
275 state->getWidth(), state->getHeight());
280 state->applyMatrix(&canvas);
282 drawIntoCanvas(state, &canvas);
345 State* state = get_state();
346 SkDebugf("---- state.setviewport %p %d %d\n", state, w, h);
347 state->setViewport(w, h);