Lines Matching full:time
55 SkAnimator does not read the system time on its own; it relies on the
56 caller to pass the current time. The caller can pause, speed up, or
57 reverse the animation by varying the time passed in.
169 relative to the current time.
184 subtracting the initial time from the current time.
187 @param time The offset into the current animation.
192 DifferenceType draw(SkCanvas* canvas, SkPaint* paint, SkMSec time);
194 /** Draws one frame of the animation, using a new Paint each time.
198 subtracting the initial time from the current time.
200 @param time The offset into the current animation.
205 DifferenceType draw(SkCanvas* canvas, SkMSec time);
383 /** Experimental. Resets any active animations so that the next time passed is treated as
384 time zero. */
441 Returns current time to animator. To return a custom timeline, create a child
448 /** Returns the current time in milliseconds */
452 /** Sets a user class to return the current time to the animator.
454 @param callBack the time function
485 virtual void onEventPostTime(SkEvent*, SkEventSinkID, SkMSec time);