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22 /** SkPageFlipper manages alternating inval/dirty regions for a rectangular area
23 (like a bitmap). You call inval() to accumulate inval areas, and then when
25 invalidating) you call update, which swaps the inval regions, and returns
26 two things to you: 1) the final inval region to be drawn into, and 2) the
29 inval region, so both need to be handled.
44 void inval();
45 void inval(const SkIRect&);
46 void inval(const SkRegion&);
47 void inval(const SkRect&, bool antialias);
53 inval region.
56 back inval region is ready to receive new inval calls.