Lines Matching full:flatten
1370 It is tricky to know how much to flatten. If we don't have a pixelref (i.e.
1371 we just have pixels, then we can only flatten the pixels, or write out an
1380 void SkBitmap::flatten(SkFlattenableWriteBuffer& buffer) const {
1399 // (true) will write an empty bitmap, (false) will flatten the pix
1415 fPixelRef->flatten(buffer);
1424 fColorTable->flatten(buffer);