Lines Matching refs:SkBitmapProcShader
1 #include "SkBitmapProcShader.h"
5 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
19 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
27 SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
35 void SkBitmapProcShader::beginSession() {
41 void SkBitmapProcShader::endSession() {
47 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
64 void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) {
77 bool SkBitmapProcShader::setContext(const SkBitmap& device,
151 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
195 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
271 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
277 static SkFlattenable::Registrar gBitmapProcShaderReg("SkBitmapProcShader",
278 SkBitmapProcShader::CreateProc);
286 bool SkBitmapProcShader::toDumpString(SkString* str) const {