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Lines Matching defs:DESTROYED

57     state_ = DESTROYED;
67 if (state_ != DESTROYED) Destroy(Isolate::Current()->global_handles());
83 state_ = DESTROYED;
93 ASSERT(state_ == DESTROYED);
97 ASSERT(state_ == DESTROYED);
115 ASSERT(state_ != DESTROYED);
130 ASSERT(state_ != DESTROYED);
151 return state_ != DESTROYED && state_ != NEAR_DEATH;
160 ASSERT(state_ != DESTROYED);
164 ASSERT(state_ != DESTROYED);
186 // Forbid reuse of destroyed nodes as they might be already deallocated.
187 // It's fine though to reuse nodes that were destroyed in weak callback
215 // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
221 DESTROYED
228 // Provided data for callback. In DESTROYED state, this is used for
349 // Link the destroyed.
422 // At the same time deallocate all DESTROYED nodes.
437 if ((*p)->state_ == Node::DESTROYED) {
472 if (current->state_ != Node::DESTROYED) {
512 } else if (current->state_ == Node::DESTROYED) {
525 int destroyed = 0;
532 if (current->state_ == Node::DESTROYED) destroyed++;
540 PrintF(" # destroyed = %d\n", destroyed);