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Lines Matching defs:depth

349 void Context::setClearDepth(float depth)
351 mState.depthClearValue = depth;
1565 // Applies the render target surface, depth stencil surface, viewport rectangle and
1604 ERR("Depth stencil pointer unexpectedly null.");
1615 ERR("Depth stencil pointer unexpectedly null.");
1700 GLint depth = programObject->getDxDepthLocation();
1702 programObject->setUniform2fv(depth, 1, dz);
1712 // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2371 ERR("Depth stencil pointer unexpectedly null.");
2402 float depth = clamp01(mState.depthClearValue);
2542 device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil);
2552 device->Clear(0, NULL, flags, color, depth, stencil);
3476 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3477 // both a depth and stencil buffer, it will be the same buffer.
3513 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");