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52       en: 'Mobile devices often have limited memory, and memory leaks can cause your application to waste this valuable resource without your knowledge. This article provides tips to help you avoid common causes of memory leaks on the Android platform.'
62 en: 'The Android platform strives to ensure backwards compatibility. However, sometimes you want to use new features which aren\'t supported on older platforms. This article discusses strategies for selectively using these features based on availability, allowing you to keep your applications portable across a wide range of devices.'
109 en: 'Future-Proofing Your Apps'
112 en: 'A collection of common sense advice to help you ensure that your applications don\'t break when new versions of the Android platform are released.'
122 en: 'Touch screens allow users to perform gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gestures API enables your application to recognize even complicated gestures with ease. This article explains how to integrate this API into an application.'
142 en: 'Learn how to combine multiple standard UI widgets into a single high-level component, which can be reused throughout your application.'
172 en: 'Learn how to use the <code>&lt;merge&gt;</code> tag in your XML layouts in order to avoid unnecessary levels of hierarchy within an application\'s view tree.'
232 en: 'This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.'
322 en: 'The text-to-speech API lets your application "speak" to users, in any of several languages. This article provides an overview of the TTS API and how you use to add speech capabilities to your application.'
349 en: 'WikiNotes: Linkify your Text!'
372 en: 'Some Android applications need to squeeze every bit of performance out of the UI toolkit and there are many ways to do so. In this article, you will discover how to speed up the drawing and the perceived startup time of your activities. Both of these techniques rely on a single feature, the window\'s background drawable.'
382 en: 'The Android SDK includes a tool called zipalign that optimizes the way an application is packaged. Running zipalign against your application enables Android to interact with it more efficiently at run time and thus has the potential to make it and the overall system run faster. This article provides a high-level overview of the zipalign tool and its use.'
697 en: 'An example of an Android library project, a type of project that lets you store and manage shared code and resources in one place, then make them available to your other Android applications.'
822 en: 'The basics of localizing your applications for multiple languages and locales.'