Lines Matching refs:graphicBuffer
27 #include <ui/GraphicBuffer.h>
75 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
182 sp<GraphicBuffer> getCurrentBuffer() const;
218 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
222 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
226 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
244 // createImage creates a new EGLImage from a GraphicBuffer.
246 const sp<GraphicBuffer>& graphicBuffer);
251 // current texture. It uses mCurrentTransform and the current GraphicBuffer
272 sp<GraphicBuffer> mGraphicBuffer;
339 // and server without sending a GraphicBuffer over binder. The entire array
380 sp<GraphicBuffer> mCurrentTextureBuf;
421 // allocate new GraphicBuffer objects.