Lines Matching refs:BufferSlot
186 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
317 if (state == BufferSlot::DEQUEUED) {
322 LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
326 if (state == BufferSlot::FREE || i == mCurrentTexture) {
334 if (state == BufferSlot::FREE) {
399 mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
479 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
511 mSlots[*front].mBufferState = BufferSlot::FREE;
517 mSlots[buf].mBufferState = BufferSlot::QUEUED;
549 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
554 mSlots[buf].mBufferState = BufferSlot::FREE;
720 if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
721 mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
879 mSlots[i].mBufferState = BufferSlot::FREE;
1060 case BufferSlot::DEQUEUED: return "DEQUEUED";
1061 case BufferSlot::QUEUED: return "QUEUED";
1062 case BufferSlot::FREE: return "FREE";
1069 const BufferSlot& slot(mSlots[i]);