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Lines Matching refs:Thread

709     class ProducerThread : public Thread {
792 sp<Thread> pt(new ProducerThread(mANW, testPixels));
1020 class ProducerThread : public Thread {
1079 sp<Thread> pt(new ProducerThread(mANW));
1085 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
1098 * contains functionality to create a producer thread that will perform GL
1130 class ProducerThread : public Thread {
1166 // destroyed in the consumer thread only. The consumer thread should set
1181 // called from the consumer thread once for every frame expected by the
1195 // thread once for every frame expected by the test.
1204 // This should be called by SurfaceTexture on the producer thread.
1397 // rendering in this thread. For the latter two frames we don't call
1398 // updateTexImage so the next dequeue from the producer thread will block
1416 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
1420 // Render and present a number of images. This thread should not be blocked
1421 // by the fact that the producer thread is blocking in dequeue.
1427 // Consume the two pending buffers to unblock the producer thread.
1431 // Consume the remaining buffers from the producer thread.