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Lines Matching refs:program

242         GLuint program = glCreateProgram();
244 if (program) {
245 glAttachShader(program, vertexShader);
247 glAttachShader(program, fragmentShader);
249 glLinkProgram(program);
251 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
254 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
258 glGetProgramInfoLog(program, bufLength, NULL, buf);
259 printf("Program link log:\n%s\n", buf);
264 glDeleteProgram(program);
265 program = 0;
270 ASSERT_TRUE(program != 0);
271 *outPgm = program;
365 SCOPED_TRACE("creating shader program");