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Lines Matching full:dstleft

1472          float dstLeft, float dstTop, float dstRight, float dstBottom,
1474 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1500 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1505 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1510 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1517 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,