Lines Matching refs:Texture
26 * Represents an OpenGL texture.
28 struct Texture {
29 Texture() {
80 * Name of the texture.
88 * Indicates whether the texture requires blending.
100 * Indicates whether this texture should be cleaned up after use.
109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
115 * Last filters set on this texture. Defaults to GL_NEAREST.
123 }; // struct Texture
127 AutoTexture(const Texture* texture): mTexture(texture) { }
136 const Texture* mTexture;