Lines Matching full:state
82 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
83 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
106 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
141 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
148 // update attributes with either buffer information or data ptr based on their current state
151 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
166 Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
191 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
192 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
193 switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) {