Lines Matching refs:near
272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
276 m[10]= -2.f / (far - near);
279 m[14]= -(far + near) / (far - near);
282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) {
284 m[0] = 2.f * near / (right - left);
285 m[5] = 2.f * near / (top - bottom);
288 m[10]= -(far + near) / (far - near);
290 m[14]= -2.f * far * near / (far - near);
294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) {
295 float top = near * tan((float) (fovy * M_PI / 360.0f));
299 loadFrustum(left, right, bottom, top, near, far);