Lines Matching full:rs_matrix4x4
170 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
171 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
176 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
179 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
182 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
183 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
184 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
187 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
188 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
189 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
190 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
191 const rs_matrix4x4 *rhs);
192 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
199 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
200 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
201 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
202 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
204 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
206 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
209 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
211 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
213 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);