Lines Matching full:attenuation
72 c->lighting.lights[i].attenuation[0] = 0x10000;
262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0;
264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]);
420 // attenuation
425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
426 if (l.attenuation[1])
427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
486 light.attenuation[0] = param;
493 light.attenuation[1] = param;
500 light.attenuation[2] = param;