Lines Matching refs:specular
75 init_white(c->lighting.lights[0].specular);
85 c->lighting.front.specular.a = 0x10000;
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
256 // this is just a flag to tell if we have a specular component
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
327 // this is just a flag to tell if we have a specular component
397 // specular
526 what = light.specular.v;
764 case GL_SPECULAR: what = c->lighting.front.specular.v; break;
804 case GL_SPECULAR: what = c->lighting.front.specular.v; break;