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Lines Matching refs:program

65 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
67 CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
69 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
71 CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
73 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
75 CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
111 void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
113 CALL_GL_API(glGetUniformfv, program, location, params);
115 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
117 CALL_GL_API(glGetUniformiv, program, location, params);
143 GLboolean API_ENTRY(glIsProgram)(GLuint program)
145 CALL_GL_API_RETURN(glIsProgram, program);
263 void API_ENTRY(glValidateProgram)(GLuint program)
265 CALL_GL_API(glValidateProgram, program);