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Lines Matching full:indx

331 void glVertexAttrib1f(GLuint indx, GLfloat x)
333 glVertexAttrib4f(indx, x,0,0,1);
336 void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
338 glVertexAttrib4f(indx, values[0],0,0,1);
341 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
343 glVertexAttrib4f(indx, x,y,0,1);
346 void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
348 glVertexAttrib4f(indx, values[0],values[1],0,1);
351 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
353 glVertexAttrib4f(indx, x,y,z,1);
356 void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
358 glVertexAttrib4f(indx, values[0],values[1],values[2],1);
361 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
363 assert(GGL_MAXVERTEXATTRIBS > indx);
365 // LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
366 ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
370 void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
372 glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);