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Lines Matching refs:pointerX

73     mLocked.pointerX = 0;
137 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
170 mLocked.pointerX = minX;
172 mLocked.pointerX = maxX;
174 mLocked.pointerX = x;
190 *outX = mLocked.pointerX;
319 mLocked.pointerX = (minX + maxX) * 0.5f;
322 mLocked.pointerX = 0;
338 float x = mLocked.pointerX + 0.5f;
380 mLocked.pointerX = x - 0.5f;
484 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);