Lines Matching refs:pointerY
74 mLocked.pointerY = 0;
137 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
177 mLocked.pointerY = minY;
179 mLocked.pointerY = maxY;
181 mLocked.pointerY = y;
191 *outY = mLocked.pointerY;
320 mLocked.pointerY = (minY + maxY) * 0.5f;
323 mLocked.pointerY = 0;
339 float y = mLocked.pointerY + 0.5f;
381 mLocked.pointerY = y - 0.5f;
484 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);