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Lines Matching full:dirty

192         if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
250 || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
260 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
268 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION
280 || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
293 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
402 uint32_t dirty;
411 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
413 dirty = DIRTY_BITMAP;
417 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
422 dirty);
472 void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
473 bool wasDirty = mLocked.state.dirty;
474 mLocked.state.dirty |= dirty;