Lines Matching refs:GL10
39 import javax.microedition.khronos.opengles.GL10;
51 GL10 mGL;
166 mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
168 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
169 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
171 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
200 mGL.glMatrixMode(GL10.GL_PROJECTION);
205 mGL.glMatrixMode(GL10.GL_MODELVIEW);
208 mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
224 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
227 mGL.glEnable(GL10.GL_TEXTURE_2D);
228 mGL.glEnable(GL10.GL_BLEND);
229 mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
291 mGL = (GL10) mEglContext.getGL();
370 mGL.glFrontFace(GL10.GL_CCW);
372 mGL.glEnableClientState(GL10.GL_VERTEX_ARRAY);
373 mGL.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
375 mGL.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
376 mGL.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
386 mGL.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT,
390 mGL.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
391 mGL.glDisableClientState(GL10.GL_VERTEX_ARRAY);