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Lines Matching refs:WAITING

68     // Timers related to CDMA Call Waiting
80 // Boolean to keep track of whether or not a CDMA Call Waiting call timed out.
83 // notification from the telephony layer that a call-waiting call has
84 // stopped ringing. Instead, when a call-waiting call first comes in we
88 // If this field is true, that means that the current Call Waiting call
91 // explicitly rejected this call-waiting call.
93 // This field is reset to false any time a call-waiting call first comes
94 // in, and after cleaning up a missed call-waiting call. It's only ever
174 // Call waiting tone player
424 // State will be either INCOMING or WAITING.
436 // it would be a "call waiting" call or a regular ringing call.
457 // - don't ring for call waiting connections
462 if (VDBG) log("- starting call waiting tone...");
469 if (DBG) log("- showing incoming call (this is a WAITING call)...");
800 // stop call waiting tone if needed when answering
914 // Clear call waiting tone player
943 * class itself, it is assumed that we have been waiting for the ringtone
1014 // Remove Call waiting timers
1048 // stop call waiting tone if needed when disconnecting
1354 // for the WAITING state also. We only allow the ringer for
1450 // Call waiting tone is stopped by stopTone() method
1748 * 3 - On answering a Call Waiting Call
1756 * Plays a Call waiting tone if it is present in the second incoming call.
1759 // Remove any previous Call waiting timers in the queue
1764 // else we would not have received Call waiting
1771 if (DBG) log("- showing incoming call (CDMA call waiting)...");
1787 // Extract the Call waiting information
1808 * CDMA call-waiting call.
1818 * Performs Call logging based on Timeout or Ignore Call Waiting Call for CDMA,
1819 * and finally calls Hangup on the Call Waiting connection.
1827 // Call waiting timeout scenario
1828 if (ringingCall.getState() == Call.State.WAITING) {
1868 // Remove Call waiting 20 second display timer in the queue