Lines Matching full:state
22 /** Determine the state of the audio player or audio recorder associated with a buffer queue.
28 SLuint32 state;
31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
39 state = SL_PLAYSTATE_STOPPED;
42 return state;
71 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
128 SLBufferQueueState state;
131 state.count = thiz->mState.count;
132 state.playIndex = thiz->mState.playIndex;
134 state = thiz->mState;
137 *pState = state;
152 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state