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  /external/webkit/Source/WebCore/platform/animation/
Animation.cpp 23 #include "Animation.h"
27 Animation::Animation()
50 Animation::Animation(const Animation& o)
51 : RefCounted<Animation>()
74 Animation& Animation::operator=(const Animation& o
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Animation.h 39 class Animation : public RefCounted<Animation> {
41 ~Animation();
43 static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
44 static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
56 // Flags this to be the special "none" animation (animation-name: none
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  /development/samples/ApiDemos/src/com/example/android/apis/app/
Animation.java 33 * <p>Example of using a custom animation when transitioning between activities.</p>
35 public class Animation extends Activity {
52 startActivity(new Intent(Animation.this, Controls1.class));
53 // Supply a custom animation. This one will just fade the new
54 // activity on top. Note that we need to also supply an animation
64 startActivity(new Intent(Animation.this, Controls1.class));
65 // This is a more complicated animation, involving transformations
67 // the duration of the animation we force the exiting activity
  /frameworks/base/libs/rs/
rsAnimation.h 28 class Animation : public ObjectBase {
30 ~Animation();
32 static Animation * create(Context *rsc,
41 static Animation *createFromStream(Context *rsc, IStream *stream);
44 Animation(Context *rsc);
  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java 21 import android.view.animation.Interpolator;
23 // Animation calculates a value according to the current input time.
26 // animation. The duration is in milliseconds.
29 // 3. Each time we want to get an animation value, we call
30 // calculate(long currentTimeMillis) to ask the Animation to calculate it.
42 // The isActive() method returns true after the animation start() is called and
44 // animation.
46 // The start() method can be called again to restart the Animation.
48 abstract public class Animation {
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 60 struct Animation {
  /cts/tests/tests/view/src/android/view/animation/cts/
AnimationTest.java 17 package android.view.animation.cts;
33 import android.view.animation.AccelerateDecelerateInterpolator;
34 import android.view.animation.AccelerateInterpolator;
35 import android.view.animation.Animation;
36 import android.view.animation.AnimationUtils;
37 import android.view.animation.DecelerateInterpolator;
38 import android.view.animation.Interpolator;
39 import android.view.animation.Transformation;
40 import android.view.animation.Animation.AnimationListener
136 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
162 Animation animation = new Animation() { local
218 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local
223 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
244 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
262 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local
284 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local
336 Animation animation = new Animation() { local
492 Animation animation = new Animation() { local
508 animation, ACCELERATE_ALPHA_DURATION + startOffset); local
578 Animation animation = new Animation() { local
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  /frameworks/base/core/java/android/view/animation/
Animation.java 17 package android.view.animation;
28 * Abstraction for an Animation that can be applied to Views, Surfaces, or
29 * other objects. See the {@link android.view.animation animation package
32 public abstract class Animation implements Cloneable {
34 * Repeat the animation indefinitely.
39 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
40 * or a positive value, the animation restarts from the beginning.
45 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
46 * or a positive value, the animation plays backward (and then forward again)
257 final Animation animation = (Animation) super.clone(); local
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  /prebuilt/sdk/12/
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