/external/webkit/Source/WebCore/platform/animation/ |
Animation.cpp | 23 #include "Animation.h" 27 Animation::Animation() 50 Animation::Animation(const Animation& o) 51 : RefCounted<Animation>() 74 Animation& Animation::operator=(const Animation& o [all...] |
Animation.h | 39 class Animation : public RefCounted<Animation> { 41 ~Animation(); 43 static PassRefPtr<Animation> create() { return adoptRef(new Animation); } 44 static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); } 56 // Flags this to be the special "none" animation (animation-name: none [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/app/ |
Animation.java | 33 * <p>Example of using a custom animation when transitioning between activities.</p> 35 public class Animation extends Activity { 52 startActivity(new Intent(Animation.this, Controls1.class)); 53 // Supply a custom animation. This one will just fade the new 54 // activity on top. Note that we need to also supply an animation 64 startActivity(new Intent(Animation.this, Controls1.class)); 65 // This is a more complicated animation, involving transformations 67 // the duration of the animation we force the exiting activity
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/frameworks/base/libs/rs/ |
rsAnimation.h | 28 class Animation : public ObjectBase { 30 ~Animation(); 32 static Animation * create(Context *rsc, 41 static Animation *createFromStream(Context *rsc, IStream *stream); 44 Animation(Context *rsc);
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/packages/apps/Gallery2/src/com/android/gallery3d/anim/ |
Animation.java | 21 import android.view.animation.Interpolator; 23 // Animation calculates a value according to the current input time. 26 // animation. The duration is in milliseconds. 29 // 3. Each time we want to get an animation value, we call 30 // calculate(long currentTimeMillis) to ask the Animation to calculate it. 42 // The isActive() method returns true after the animation start() is called and 44 // animation. 46 // The start() method can be called again to restart the Animation. 48 abstract public class Animation {
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 60 struct Animation {
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/cts/tests/tests/view/src/android/view/animation/cts/ |
AnimationTest.java | 17 package android.view.animation.cts; 33 import android.view.animation.AccelerateDecelerateInterpolator; 34 import android.view.animation.AccelerateInterpolator; 35 import android.view.animation.Animation; 36 import android.view.animation.AnimationUtils; 37 import android.view.animation.DecelerateInterpolator; 38 import android.view.animation.Interpolator; 39 import android.view.animation.Transformation; 40 import android.view.animation.Animation.AnimationListener 136 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 162 Animation animation = new Animation() { local 218 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local 223 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 244 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 262 AnimationTestUtils.assertRunAnimation(getInstrumentation(), animWindow, animation); local 284 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 336 Animation animation = new Animation() { local 492 Animation animation = new Animation() { local 508 animation, ACCELERATE_ALPHA_DURATION + startOffset); local 578 Animation animation = new Animation() { local [all...] |
/frameworks/base/core/java/android/view/animation/ |
Animation.java | 17 package android.view.animation; 28 * Abstraction for an Animation that can be applied to Views, Surfaces, or 29 * other objects. See the {@link android.view.animation animation package 32 public abstract class Animation implements Cloneable { 34 * Repeat the animation indefinitely. 39 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 40 * or a positive value, the animation restarts from the beginning. 45 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 46 * or a positive value, the animation plays backward (and then forward again) 257 final Animation animation = (Animation) super.clone(); local [all...] |
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