1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 // This files contains runtime support implemented in JavaScript. 29 30 // CAUTION: Some of the functions specified in this file are called 31 // directly from compiled code. These are the functions with names in 32 // ALL CAPS. The compiled code passes the first argument in 'this' and 33 // it does not push the function onto the stack. This means that you 34 // cannot use contexts in all these functions. 35 36 37 /* ----------------------------------- 38 - - - C o m p a r i s o n - - - 39 ----------------------------------- 40 */ 41 42 // The following const declarations are shared with other native JS files. 43 // They are all declared at this one spot to avoid const redeclaration errors. 44 const $Object = global.Object; 45 const $Array = global.Array; 46 const $String = global.String; 47 const $Number = global.Number; 48 const $Function = global.Function; 49 const $Boolean = global.Boolean; 50 const $NaN = 0/0; 51 52 53 // ECMA-262, section 11.9.1, page 55. 54 function EQUALS(y) { 55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); 56 var x = this; 57 58 // NOTE: We use iteration instead of recursion, because it is 59 // difficult to call EQUALS with the correct setting of 'this' in 60 // an efficient way. 61 while (true) { 62 if (IS_NUMBER(x)) { 63 if (y == null) return 1; // not equal 64 return %NumberEquals(x, %ToNumber(y)); 65 } else if (IS_STRING(x)) { 66 if (IS_STRING(y)) return %StringEquals(x, y); 67 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); 68 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); 69 if (y == null) return 1; // not equal 70 y = %ToPrimitive(y, NO_HINT); 71 } else if (IS_BOOLEAN(x)) { 72 if (IS_BOOLEAN(y)) { 73 return %_ObjectEquals(x, y) ? 0 : 1; 74 } 75 if (y == null) return 1; // not equal 76 return %NumberEquals(%ToNumber(x), %ToNumber(y)); 77 } else if (x == null) { 78 // NOTE: This checks for both null and undefined. 79 return (y == null) ? 0 : 1; 80 } else { 81 // x is not a number, boolean, null or undefined. 82 if (y == null) return 1; // not equal 83 if (IS_SPEC_OBJECT(y)) { 84 return %_ObjectEquals(x, y) ? 0 : 1; 85 } 86 87 x = %ToPrimitive(x, NO_HINT); 88 } 89 } 90 } 91 92 // ECMA-262, section 11.9.4, page 56. 93 function STRICT_EQUALS(x) { 94 if (IS_STRING(this)) { 95 if (!IS_STRING(x)) return 1; // not equal 96 return %StringEquals(this, x); 97 } 98 99 if (IS_NUMBER(this)) { 100 if (!IS_NUMBER(x)) return 1; // not equal 101 return %NumberEquals(this, x); 102 } 103 104 // If anything else gets here, we just do simple identity check. 105 // Objects (including functions), null, undefined and booleans were 106 // checked in the CompareStub, so there should be nothing left. 107 return %_ObjectEquals(this, x) ? 0 : 1; 108 } 109 110 111 // ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as 112 // the result when either (or both) the operands are NaN. 113 function COMPARE(x, ncr) { 114 var left; 115 var right; 116 // Fast cases for string, numbers and undefined compares. 117 if (IS_STRING(this)) { 118 if (IS_STRING(x)) return %_StringCompare(this, x); 119 if (IS_UNDEFINED(x)) return ncr; 120 left = this; 121 } else if (IS_NUMBER(this)) { 122 if (IS_NUMBER(x)) return %NumberCompare(this, x, ncr); 123 if (IS_UNDEFINED(x)) return ncr; 124 left = this; 125 } else if (IS_UNDEFINED(this)) { 126 if (!IS_UNDEFINED(x)) { 127 %ToPrimitive(x, NUMBER_HINT); 128 } 129 return ncr; 130 } else if (IS_UNDEFINED(x)) { 131 %ToPrimitive(this, NUMBER_HINT); 132 return ncr; 133 } else { 134 left = %ToPrimitive(this, NUMBER_HINT); 135 } 136 137 right = %ToPrimitive(x, NUMBER_HINT); 138 if (IS_STRING(left) && IS_STRING(right)) { 139 return %_StringCompare(left, right); 140 } else { 141 var left_number = %ToNumber(left); 142 var right_number = %ToNumber(right); 143 if (NUMBER_IS_NAN(left_number) || NUMBER_IS_NAN(right_number)) return ncr; 144 return %NumberCompare(left_number, right_number, ncr); 145 } 146 } 147 148 149 150 /* ----------------------------------- 151 - - - A r i t h m e t i c - - - 152 ----------------------------------- 153 */ 154 155 // ECMA-262, section 11.6.1, page 50. 156 function ADD(x) { 157 // Fast case: Check for number operands and do the addition. 158 if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x); 159 if (IS_STRING(this) && IS_STRING(x)) return %_StringAdd(this, x); 160 161 // Default implementation. 162 var a = %ToPrimitive(this, NO_HINT); 163 var b = %ToPrimitive(x, NO_HINT); 164 165 if (IS_STRING(a)) { 166 return %_StringAdd(a, %ToString(b)); 167 } else if (IS_STRING(b)) { 168 return %_StringAdd(%NonStringToString(a), b); 169 } else { 170 return %NumberAdd(%ToNumber(a), %ToNumber(b)); 171 } 172 } 173 174 175 // Left operand (this) is already a string. 176 function STRING_ADD_LEFT(y) { 177 if (!IS_STRING(y)) { 178 if (IS_STRING_WRAPPER(y) && %_IsStringWrapperSafeForDefaultValueOf(y)) { 179 y = %_ValueOf(y); 180 } else { 181 y = IS_NUMBER(y) 182 ? %_NumberToString(y) 183 : %ToString(%ToPrimitive(y, NO_HINT)); 184 } 185 } 186 return %_StringAdd(this, y); 187 } 188 189 190 // Right operand (y) is already a string. 191 function STRING_ADD_RIGHT(y) { 192 var x = this; 193 if (!IS_STRING(x)) { 194 if (IS_STRING_WRAPPER(x) && %_IsStringWrapperSafeForDefaultValueOf(x)) { 195 x = %_ValueOf(x); 196 } else { 197 x = IS_NUMBER(x) 198 ? %_NumberToString(x) 199 : %ToString(%ToPrimitive(x, NO_HINT)); 200 } 201 } 202 return %_StringAdd(x, y); 203 } 204 205 206 // ECMA-262, section 11.6.2, page 50. 207 function SUB(y) { 208 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 209 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 210 return %NumberSub(x, y); 211 } 212 213 214 // ECMA-262, section 11.5.1, page 48. 215 function MUL(y) { 216 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 217 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 218 return %NumberMul(x, y); 219 } 220 221 222 // ECMA-262, section 11.5.2, page 49. 223 function DIV(y) { 224 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 225 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 226 return %NumberDiv(x, y); 227 } 228 229 230 // ECMA-262, section 11.5.3, page 49. 231 function MOD(y) { 232 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 233 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 234 return %NumberMod(x, y); 235 } 236 237 238 239 /* ------------------------------------------- 240 - - - B i t o p e r a t i o n s - - - 241 ------------------------------------------- 242 */ 243 244 // ECMA-262, section 11.10, page 57. 245 function BIT_OR(y) { 246 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 247 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 248 return %NumberOr(x, y); 249 } 250 251 252 // ECMA-262, section 11.10, page 57. 253 function BIT_AND(y) { 254 var x; 255 if (IS_NUMBER(this)) { 256 x = this; 257 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 258 } else { 259 x = %NonNumberToNumber(this); 260 // Make sure to convert the right operand to a number before 261 // bailing out in the fast case, but after converting the 262 // left operand. This ensures that valueOf methods on the right 263 // operand are always executed. 264 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 265 // Optimize for the case where we end up AND'ing a value 266 // that doesn't convert to a number. This is common in 267 // certain benchmarks. 268 if (NUMBER_IS_NAN(x)) return 0; 269 } 270 return %NumberAnd(x, y); 271 } 272 273 274 // ECMA-262, section 11.10, page 57. 275 function BIT_XOR(y) { 276 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 277 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 278 return %NumberXor(x, y); 279 } 280 281 282 // ECMA-262, section 11.4.7, page 47. 283 function UNARY_MINUS() { 284 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 285 return %NumberUnaryMinus(x); 286 } 287 288 289 // ECMA-262, section 11.4.8, page 48. 290 function BIT_NOT() { 291 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 292 return %NumberNot(x); 293 } 294 295 296 // ECMA-262, section 11.7.1, page 51. 297 function SHL(y) { 298 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 299 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 300 return %NumberShl(x, y); 301 } 302 303 304 // ECMA-262, section 11.7.2, page 51. 305 function SAR(y) { 306 var x; 307 if (IS_NUMBER(this)) { 308 x = this; 309 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 310 } else { 311 x = %NonNumberToNumber(this); 312 // Make sure to convert the right operand to a number before 313 // bailing out in the fast case, but after converting the 314 // left operand. This ensures that valueOf methods on the right 315 // operand are always executed. 316 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 317 // Optimize for the case where we end up shifting a value 318 // that doesn't convert to a number. This is common in 319 // certain benchmarks. 320 if (NUMBER_IS_NAN(x)) return 0; 321 } 322 return %NumberSar(x, y); 323 } 324 325 326 // ECMA-262, section 11.7.3, page 52. 327 function SHR(y) { 328 var x = IS_NUMBER(this) ? this : %NonNumberToNumber(this); 329 if (!IS_NUMBER(y)) y = %NonNumberToNumber(y); 330 return %NumberShr(x, y); 331 } 332 333 334 335 /* ----------------------------- 336 - - - H e l p e r s - - - 337 ----------------------------- 338 */ 339 340 // ECMA-262, section 11.4.1, page 46. 341 function DELETE(key, strict) { 342 return %DeleteProperty(%ToObject(this), %ToString(key), strict); 343 } 344 345 346 // ECMA-262, section 11.8.7, page 54. 347 function IN(x) { 348 if (!IS_SPEC_OBJECT(x)) { 349 throw %MakeTypeError('invalid_in_operator_use', [this, x]); 350 } 351 return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this)); 352 } 353 354 355 // ECMA-262, section 11.8.6, page 54. To make the implementation more 356 // efficient, the return value should be zero if the 'this' is an 357 // instance of F, and non-zero if not. This makes it possible to avoid 358 // an expensive ToBoolean conversion in the generated code. 359 function INSTANCE_OF(F) { 360 var V = this; 361 if (!IS_FUNCTION(F)) { 362 throw %MakeTypeError('instanceof_function_expected', [V]); 363 } 364 365 // If V is not an object, return false. 366 if (!IS_SPEC_OBJECT(V)) { 367 return 1; 368 } 369 370 // Get the prototype of F; if it is not an object, throw an error. 371 var O = F.prototype; 372 if (!IS_SPEC_OBJECT(O)) { 373 throw %MakeTypeError('instanceof_nonobject_proto', [O]); 374 } 375 376 // Return whether or not O is in the prototype chain of V. 377 return %IsInPrototypeChain(O, V) ? 0 : 1; 378 } 379 380 381 // Get an array of property keys for the given object. Used in 382 // for-in statements. 383 function GET_KEYS() { 384 return %GetPropertyNames(this); 385 } 386 387 388 // Filter a given key against an object by checking if the object 389 // has a property with the given key; return the key as a string if 390 // it has. Otherwise returns 0 (smi). Used in for-in statements. 391 function FILTER_KEY(key) { 392 var string = %ToString(key); 393 if (%HasProperty(this, string)) return string; 394 return 0; 395 } 396 397 398 function CALL_NON_FUNCTION() { 399 var delegate = %GetFunctionDelegate(this); 400 if (!IS_FUNCTION(delegate)) { 401 throw %MakeTypeError('called_non_callable', [typeof this]); 402 } 403 return delegate.apply(this, arguments); 404 } 405 406 407 function CALL_NON_FUNCTION_AS_CONSTRUCTOR() { 408 var delegate = %GetConstructorDelegate(this); 409 if (!IS_FUNCTION(delegate)) { 410 throw %MakeTypeError('called_non_callable', [typeof this]); 411 } 412 return delegate.apply(this, arguments); 413 } 414 415 416 function APPLY_PREPARE(args) { 417 var length; 418 // First check whether length is a positive Smi and args is an 419 // array. This is the fast case. If this fails, we do the slow case 420 // that takes care of more eventualities. 421 if (IS_ARRAY(args)) { 422 length = args.length; 423 if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) { 424 return length; 425 } 426 } 427 428 length = (args == null) ? 0 : %ToUint32(args.length); 429 430 // We can handle any number of apply arguments if the stack is 431 // big enough, but sanity check the value to avoid overflow when 432 // multiplying with pointer size. 433 if (length > 0x800000) { 434 throw %MakeRangeError('stack_overflow', []); 435 } 436 437 if (!IS_FUNCTION(this)) { 438 throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]); 439 } 440 441 // Make sure the arguments list has the right type. 442 if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) { 443 throw %MakeTypeError('apply_wrong_args', []); 444 } 445 446 // Return the length which is the number of arguments to copy to the 447 // stack. It is guaranteed to be a small integer at this point. 448 return length; 449 } 450 451 452 function APPLY_OVERFLOW(length) { 453 throw %MakeRangeError('stack_overflow', []); 454 } 455 456 457 // Convert the receiver to an object - forward to ToObject. 458 function TO_OBJECT() { 459 return %ToObject(this); 460 } 461 462 463 // Convert the receiver to a number - forward to ToNumber. 464 function TO_NUMBER() { 465 return %ToNumber(this); 466 } 467 468 469 // Convert the receiver to a string - forward to ToString. 470 function TO_STRING() { 471 return %ToString(this); 472 } 473 474 475 /* ------------------------------------- 476 - - - C o n v e r s i o n s - - - 477 ------------------------------------- 478 */ 479 480 // ECMA-262, section 9.1, page 30. Use null/undefined for no hint, 481 // (1) for number hint, and (2) for string hint. 482 function ToPrimitive(x, hint) { 483 // Fast case check. 484 if (IS_STRING(x)) return x; 485 // Normal behavior. 486 if (!IS_SPEC_OBJECT(x)) return x; 487 if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT; 488 return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x); 489 } 490 491 492 // ECMA-262, section 9.2, page 30 493 function ToBoolean(x) { 494 if (IS_BOOLEAN(x)) return x; 495 if (IS_STRING(x)) return x.length != 0; 496 if (x == null) return false; 497 if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x)); 498 return true; 499 } 500 501 502 // ECMA-262, section 9.3, page 31. 503 function ToNumber(x) { 504 if (IS_NUMBER(x)) return x; 505 if (IS_STRING(x)) { 506 return %_HasCachedArrayIndex(x) ? %_GetCachedArrayIndex(x) 507 : %StringToNumber(x); 508 } 509 if (IS_BOOLEAN(x)) return x ? 1 : 0; 510 if (IS_UNDEFINED(x)) return $NaN; 511 return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x)); 512 } 513 514 function NonNumberToNumber(x) { 515 if (IS_STRING(x)) { 516 return %_HasCachedArrayIndex(x) ? %_GetCachedArrayIndex(x) 517 : %StringToNumber(x); 518 } 519 if (IS_BOOLEAN(x)) return x ? 1 : 0; 520 if (IS_UNDEFINED(x)) return $NaN; 521 return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x)); 522 } 523 524 525 // ECMA-262, section 9.8, page 35. 526 function ToString(x) { 527 if (IS_STRING(x)) return x; 528 if (IS_NUMBER(x)) return %_NumberToString(x); 529 if (IS_BOOLEAN(x)) return x ? 'true' : 'false'; 530 if (IS_UNDEFINED(x)) return 'undefined'; 531 return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x)); 532 } 533 534 function NonStringToString(x) { 535 if (IS_NUMBER(x)) return %_NumberToString(x); 536 if (IS_BOOLEAN(x)) return x ? 'true' : 'false'; 537 if (IS_UNDEFINED(x)) return 'undefined'; 538 return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x)); 539 } 540 541 542 // ECMA-262, section 9.9, page 36. 543 function ToObject(x) { 544 if (IS_STRING(x)) return new $String(x); 545 if (IS_NUMBER(x)) return new $Number(x); 546 if (IS_BOOLEAN(x)) return new $Boolean(x); 547 if (IS_NULL_OR_UNDEFINED(x) && !IS_UNDETECTABLE(x)) { 548 throw %MakeTypeError('null_to_object', []); 549 } 550 return x; 551 } 552 553 554 // ECMA-262, section 9.4, page 34. 555 function ToInteger(x) { 556 if (%_IsSmi(x)) return x; 557 return %NumberToInteger(ToNumber(x)); 558 } 559 560 561 // ECMA-262, section 9.6, page 34. 562 function ToUint32(x) { 563 if (%_IsSmi(x) && x >= 0) return x; 564 return %NumberToJSUint32(ToNumber(x)); 565 } 566 567 568 // ECMA-262, section 9.5, page 34 569 function ToInt32(x) { 570 if (%_IsSmi(x)) return x; 571 return %NumberToJSInt32(ToNumber(x)); 572 } 573 574 575 // ES5, section 9.12 576 function SameValue(x, y) { 577 if (typeof x != typeof y) return false; 578 if (IS_NUMBER(x)) { 579 if (NUMBER_IS_NAN(x) && NUMBER_IS_NAN(y)) return true; 580 // x is +0 and y is -0 or vice versa. 581 if (x === 0 && y === 0 && (1 / x) != (1 / y)) return false; 582 } 583 return x === y; 584 } 585 586 587 /* --------------------------------- 588 - - - U t i l i t i e s - - - 589 --------------------------------- 590 */ 591 592 // Returns if the given x is a primitive value - not an object or a 593 // function. 594 function IsPrimitive(x) { 595 // Even though the type of null is "object", null is still 596 // considered a primitive value. IS_SPEC_OBJECT handles this correctly 597 // (i.e., it will return false if x is null). 598 return !IS_SPEC_OBJECT(x); 599 } 600 601 602 // ECMA-262, section 8.6.2.6, page 28. 603 function DefaultNumber(x) { 604 var valueOf = x.valueOf; 605 if (IS_FUNCTION(valueOf)) { 606 var v = %_CallFunction(x, valueOf); 607 if (%IsPrimitive(v)) return v; 608 } 609 610 var toString = x.toString; 611 if (IS_FUNCTION(toString)) { 612 var s = %_CallFunction(x, toString); 613 if (%IsPrimitive(s)) return s; 614 } 615 616 throw %MakeTypeError('cannot_convert_to_primitive', []); 617 } 618 619 620 // ECMA-262, section 8.6.2.6, page 28. 621 function DefaultString(x) { 622 var toString = x.toString; 623 if (IS_FUNCTION(toString)) { 624 var s = %_CallFunction(x, toString); 625 if (%IsPrimitive(s)) return s; 626 } 627 628 var valueOf = x.valueOf; 629 if (IS_FUNCTION(valueOf)) { 630 var v = %_CallFunction(x, valueOf); 631 if (%IsPrimitive(v)) return v; 632 } 633 634 throw %MakeTypeError('cannot_convert_to_primitive', []); 635 } 636 637 638 // NOTE: Setting the prototype for Array must take place as early as 639 // possible due to code generation for array literals. When 640 // generating code for a array literal a boilerplate array is created 641 // that is cloned when running the code. It is essiential that the 642 // boilerplate gets the right prototype. 643 %FunctionSetPrototype($Array, new $Array(0)); 644