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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
      6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
      7 #pragma once
      8 
      9 #include <deque>
     10 #include <string>
     11 
     12 #include "base/basictypes.h"
     13 #include "base/memory/ref_counted.h"
     14 #include "base/time.h"
     15 #include "base/template_util.h"
     16 #include "net/base/completion_callback.h"
     17 #include "net/base/host_resolver.h"
     18 #include "net/base/load_states.h"
     19 #include "net/base/request_priority.h"
     20 
     21 class DictionaryValue;
     22 
     23 namespace net {
     24 
     25 class ClientSocket;
     26 class ClientSocketHandle;
     27 class ClientSocketPoolHistograms;
     28 
     29 // A ClientSocketPool is used to restrict the number of sockets open at a time.
     30 // It also maintains a list of idle persistent sockets.
     31 //
     32 class ClientSocketPool {
     33  public:
     34   // Requests a connected socket for a group_name.
     35   //
     36   // There are five possible results from calling this function:
     37   // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
     38   // 2) RequestSocket returns OK with a newly connected socket.
     39   // 3) RequestSocket returns ERR_IO_PENDING.  The handle will be added to a
     40   // wait list until a socket is available to reuse or a new socket finishes
     41   // connecting.  |priority| will determine the placement into the wait list.
     42   // 4) An error occurred early on, so RequestSocket returns an error code.
     43   // 5) A recoverable error occurred while setting up the socket.  An error
     44   // code is returned, but the |handle| is initialized with the new socket.
     45   // The caller must recover from the error before using the connection, or
     46   // Disconnect the socket before releasing or resetting the |handle|.
     47   // The current recoverable errors are: the errors accepted by
     48   // IsCertificateError(err) and PROXY_AUTH_REQUESTED, or
     49   // HTTPS_PROXY_TUNNEL_RESPONSE when reported by HttpProxyClientSocketPool.
     50   //
     51   // If this function returns OK, then |handle| is initialized upon return.
     52   // The |handle|'s is_initialized method will return true in this case.  If a
     53   // ClientSocket was reused, then ClientSocketPool will call
     54   // |handle|->set_reused(true).  In either case, the socket will have been
     55   // allocated and will be connected.  A client might want to know whether or
     56   // not the socket is reused in order to request a new socket if he encounters
     57   // an error with the reused socket.
     58   //
     59   // If ERR_IO_PENDING is returned, then the callback will be used to notify the
     60   // client of completion.
     61   //
     62   // Profiling information for the request is saved to |net_log| if non-NULL.
     63   virtual int RequestSocket(const std::string& group_name,
     64                             const void* params,
     65                             RequestPriority priority,
     66                             ClientSocketHandle* handle,
     67                             CompletionCallback* callback,
     68                             const BoundNetLog& net_log) = 0;
     69 
     70   // RequestSockets is used to request that |num_sockets| be connected in the
     71   // connection group for |group_name|.  If the connection group already has
     72   // |num_sockets| idle sockets / active sockets / currently connecting sockets,
     73   // then this function doesn't do anything.  Otherwise, it will start up as
     74   // many connections as necessary to reach |num_sockets| total sockets for the
     75   // group.  It uses |params| to control how to connect the sockets.   The
     76   // ClientSocketPool will assign a priority to the new connections, if any.
     77   // This priority will probably be lower than all others, since this method
     78   // is intended to make sure ahead of time that |num_sockets| sockets are
     79   // available to talk to a host.
     80   virtual void RequestSockets(const std::string& group_name,
     81                               const void* params,
     82                               int num_sockets,
     83                               const BoundNetLog& net_log) = 0;
     84 
     85   // Called to cancel a RequestSocket call that returned ERR_IO_PENDING.  The
     86   // same handle parameter must be passed to this method as was passed to the
     87   // RequestSocket call being cancelled.  The associated CompletionCallback is
     88   // not run.  However, for performance, we will let one ConnectJob complete
     89   // and go idle.
     90   virtual void CancelRequest(const std::string& group_name,
     91                              ClientSocketHandle* handle) = 0;
     92 
     93   // Called to release a socket once the socket is no longer needed.  If the
     94   // socket still has an established connection, then it will be added to the
     95   // set of idle sockets to be used to satisfy future RequestSocket calls.
     96   // Otherwise, the ClientSocket is destroyed.  |id| is used to differentiate
     97   // between updated versions of the same pool instance.  The pool's id will
     98   // change when it flushes, so it can use this |id| to discard sockets with
     99   // mismatched ids.
    100   virtual void ReleaseSocket(const std::string& group_name,
    101                              ClientSocket* socket,
    102                              int id) = 0;
    103 
    104   // This flushes all state from the ClientSocketPool.  This means that all
    105   // idle and connecting sockets are discarded.  Active sockets being
    106   // held by ClientSocketPool clients will be discarded when released back to
    107   // the pool.  Does not flush any pools wrapped by |this|.
    108   virtual void Flush() = 0;
    109 
    110   // Called to close any idle connections held by the connection manager.
    111   virtual void CloseIdleSockets() = 0;
    112 
    113   // The total number of idle sockets in the pool.
    114   virtual int IdleSocketCount() const = 0;
    115 
    116   // The total number of idle sockets in a connection group.
    117   virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
    118 
    119   // Determine the LoadState of a connecting ClientSocketHandle.
    120   virtual LoadState GetLoadState(const std::string& group_name,
    121                                  const ClientSocketHandle* handle) const = 0;
    122 
    123   // Retrieves information on the current state of the pool as a
    124   // DictionaryValue.  Caller takes possession of the returned value.
    125   // If |include_nested_pools| is true, the states of any nested
    126   // ClientSocketPools will be included.
    127   virtual DictionaryValue* GetInfoAsValue(const std::string& name,
    128                                           const std::string& type,
    129                                           bool include_nested_pools) const = 0;
    130 
    131   // Returns the maximum amount of time to wait before retrying a connect.
    132   static const int kMaxConnectRetryIntervalMs = 250;
    133 
    134   // The set of histograms specific to this pool.  We can't use the standard
    135   // UMA_HISTOGRAM_* macros because they are callsite static.
    136   virtual ClientSocketPoolHistograms* histograms() const = 0;
    137 
    138   static int unused_idle_socket_timeout();
    139   static void set_unused_idle_socket_timeout(int timeout);
    140 
    141  protected:
    142   ClientSocketPool();
    143   virtual ~ClientSocketPool();
    144 
    145   // Return the connection timeout for this pool.
    146   virtual base::TimeDelta ConnectionTimeout() const = 0;
    147 
    148  private:
    149   DISALLOW_COPY_AND_ASSIGN(ClientSocketPool);
    150 };
    151 
    152 // ClientSocketPool subclasses should indicate valid SocketParams via the
    153 // REGISTER_SOCKET_PARAMS_FOR_POOL macro below.  By default, any given
    154 // <PoolType,SocketParams> pair will have its SocketParamsTrait inherit from
    155 // base::false_type, but REGISTER_SOCKET_PARAMS_FOR_POOL will specialize that
    156 // pairing to inherit from base::true_type.  This provides compile time
    157 // verification that the correct SocketParams type is used with the appropriate
    158 // PoolType.
    159 template <typename PoolType, typename SocketParams>
    160 struct SocketParamTraits : public base::false_type {
    161 };
    162 
    163 template <typename PoolType, typename SocketParams>
    164 void CheckIsValidSocketParamsForPool() {
    165   COMPILE_ASSERT(!base::is_pointer<scoped_refptr<SocketParams> >::value,
    166                  socket_params_cannot_be_pointer);
    167   COMPILE_ASSERT((SocketParamTraits<PoolType,
    168                                     scoped_refptr<SocketParams> >::value),
    169                  invalid_socket_params_for_pool);
    170 }
    171 
    172 // Provides an empty definition for CheckIsValidSocketParamsForPool() which
    173 // should be optimized out by the compiler.
    174 #define REGISTER_SOCKET_PARAMS_FOR_POOL(pool_type, socket_params)             \
    175 template<>                                                                    \
    176 struct SocketParamTraits<pool_type, scoped_refptr<socket_params> >            \
    177     : public base::true_type {                                                \
    178 }
    179 
    180 template <typename PoolType, typename SocketParams>
    181 void RequestSocketsForPool(PoolType* pool,
    182                            const std::string& group_name,
    183                            const scoped_refptr<SocketParams>& params,
    184                            int num_sockets,
    185                            const BoundNetLog& net_log) {
    186   CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
    187   pool->RequestSockets(group_name, &params, num_sockets, net_log);
    188 }
    189 
    190 }  // namespace net
    191 
    192 #endif  // NET_SOCKET_CLIENT_SOCKET_POOL_H_
    193