1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines a hash set that can be used to remove duplication of nodes 11 // in a graph. This code was originally created by Chris Lattner for use with 12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. 13 // 14 //===----------------------------------------------------------------------===// 15 16 #ifndef LLVM_ADT_FOLDINGSET_H 17 #define LLVM_ADT_FOLDINGSET_H 18 19 #include "llvm/Support/DataTypes.h" 20 #include "llvm/ADT/SmallVector.h" 21 #include "llvm/ADT/StringRef.h" 22 23 namespace llvm { 24 class APFloat; 25 class APInt; 26 class BumpPtrAllocator; 27 28 /// This folding set used for two purposes: 29 /// 1. Given information about a node we want to create, look up the unique 30 /// instance of the node in the set. If the node already exists, return 31 /// it, otherwise return the bucket it should be inserted into. 32 /// 2. Given a node that has already been created, remove it from the set. 33 /// 34 /// This class is implemented as a single-link chained hash table, where the 35 /// "buckets" are actually the nodes themselves (the next pointer is in the 36 /// node). The last node points back to the bucket to simplify node removal. 37 /// 38 /// Any node that is to be included in the folding set must be a subclass of 39 /// FoldingSetNode. The node class must also define a Profile method used to 40 /// establish the unique bits of data for the node. The Profile method is 41 /// passed a FoldingSetNodeID object which is used to gather the bits. Just 42 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class. 43 /// NOTE: That the folding set does not own the nodes and it is the 44 /// responsibility of the user to dispose of the nodes. 45 /// 46 /// Eg. 47 /// class MyNode : public FoldingSetNode { 48 /// private: 49 /// std::string Name; 50 /// unsigned Value; 51 /// public: 52 /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {} 53 /// ... 54 /// void Profile(FoldingSetNodeID &ID) const { 55 /// ID.AddString(Name); 56 /// ID.AddInteger(Value); 57 /// } 58 /// ... 59 /// }; 60 /// 61 /// To define the folding set itself use the FoldingSet template; 62 /// 63 /// Eg. 64 /// FoldingSet<MyNode> MyFoldingSet; 65 /// 66 /// Four public methods are available to manipulate the folding set; 67 /// 68 /// 1) If you have an existing node that you want add to the set but unsure 69 /// that the node might already exist then call; 70 /// 71 /// MyNode *M = MyFoldingSet.GetOrInsertNode(N); 72 /// 73 /// If The result is equal to the input then the node has been inserted. 74 /// Otherwise, the result is the node existing in the folding set, and the 75 /// input can be discarded (use the result instead.) 76 /// 77 /// 2) If you are ready to construct a node but want to check if it already 78 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 79 /// check; 80 /// 81 /// FoldingSetNodeID ID; 82 /// ID.AddString(Name); 83 /// ID.AddInteger(Value); 84 /// void *InsertPoint; 85 /// 86 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 87 /// 88 /// If found then M with be non-NULL, else InsertPoint will point to where it 89 /// should be inserted using InsertNode. 90 /// 91 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 92 /// node with FindNodeOrInsertPos; 93 /// 94 /// InsertNode(N, InsertPoint); 95 /// 96 /// 4) Finally, if you want to remove a node from the folding set call; 97 /// 98 /// bool WasRemoved = RemoveNode(N); 99 /// 100 /// The result indicates whether the node existed in the folding set. 101 102 class FoldingSetNodeID; 103 104 //===----------------------------------------------------------------------===// 105 /// FoldingSetImpl - Implements the folding set functionality. The main 106 /// structure is an array of buckets. Each bucket is indexed by the hash of 107 /// the nodes it contains. The bucket itself points to the nodes contained 108 /// in the bucket via a singly linked list. The last node in the list points 109 /// back to the bucket to facilitate node removal. 110 /// 111 class FoldingSetImpl { 112 protected: 113 /// Buckets - Array of bucket chains. 114 /// 115 void **Buckets; 116 117 /// NumBuckets - Length of the Buckets array. Always a power of 2. 118 /// 119 unsigned NumBuckets; 120 121 /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes 122 /// is greater than twice the number of buckets. 123 unsigned NumNodes; 124 125 public: 126 explicit FoldingSetImpl(unsigned Log2InitSize = 6); 127 virtual ~FoldingSetImpl(); 128 129 //===--------------------------------------------------------------------===// 130 /// Node - This class is used to maintain the singly linked bucket list in 131 /// a folding set. 132 /// 133 class Node { 134 private: 135 // NextInFoldingSetBucket - next link in the bucket list. 136 void *NextInFoldingSetBucket; 137 138 public: 139 140 Node() : NextInFoldingSetBucket(0) {} 141 142 // Accessors 143 void *getNextInBucket() const { return NextInFoldingSetBucket; } 144 void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; } 145 }; 146 147 /// clear - Remove all nodes from the folding set. 148 void clear(); 149 150 /// RemoveNode - Remove a node from the folding set, returning true if one 151 /// was removed or false if the node was not in the folding set. 152 bool RemoveNode(Node *N); 153 154 /// GetOrInsertNode - If there is an existing simple Node exactly 155 /// equal to the specified node, return it. Otherwise, insert 'N' and return 156 /// it instead. 157 Node *GetOrInsertNode(Node *N); 158 159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 160 /// return it. If not, return the insertion token that will make insertion 161 /// faster. 162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 163 164 /// InsertNode - Insert the specified node into the folding set, knowing that 165 /// it is not already in the folding set. InsertPos must be obtained from 166 /// FindNodeOrInsertPos. 167 void InsertNode(Node *N, void *InsertPos); 168 169 /// InsertNode - Insert the specified node into the folding set, knowing that 170 /// it is not already in the folding set. 171 void InsertNode(Node *N) { 172 Node *Inserted = GetOrInsertNode(N); 173 (void)Inserted; 174 assert(Inserted == N && "Node already inserted!"); 175 } 176 177 /// size - Returns the number of nodes in the folding set. 178 unsigned size() const { return NumNodes; } 179 180 /// empty - Returns true if there are no nodes in the folding set. 181 bool empty() const { return NumNodes == 0; } 182 183 private: 184 185 /// GrowHashTable - Double the size of the hash table and rehash everything. 186 /// 187 void GrowHashTable(); 188 189 protected: 190 191 /// GetNodeProfile - Instantiations of the FoldingSet template implement 192 /// this function to gather data bits for the given node. 193 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0; 194 /// NodeEquals - Instantiations of the FoldingSet template implement 195 /// this function to compare the given node with the given ID. 196 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, 197 FoldingSetNodeID &TempID) const=0; 198 /// NodeEquals - Instantiations of the FoldingSet template implement 199 /// this function to compute a hash value for the given node. 200 virtual unsigned ComputeNodeHash(Node *N, 201 FoldingSetNodeID &TempID) const = 0; 202 }; 203 204 //===----------------------------------------------------------------------===// 205 206 template<typename T> struct FoldingSetTrait; 207 208 /// DefaultFoldingSetTrait - This class provides default implementations 209 /// for FoldingSetTrait implementations. 210 /// 211 template<typename T> struct DefaultFoldingSetTrait { 212 static void Profile(const T &X, FoldingSetNodeID &ID) { 213 X.Profile(ID); 214 } 215 static void Profile(T &X, FoldingSetNodeID &ID) { 216 X.Profile(ID); 217 } 218 219 // Equals - Test if the profile for X would match ID, using TempID 220 // to compute a temporary ID if necessary. The default implementation 221 // just calls Profile and does a regular comparison. Implementations 222 // can override this to provide more efficient implementations. 223 static inline bool Equals(T &X, const FoldingSetNodeID &ID, 224 FoldingSetNodeID &TempID); 225 226 // ComputeHash - Compute a hash value for X, using TempID to 227 // compute a temporary ID if necessary. The default implementation 228 // just calls Profile and does a regular hash computation. 229 // Implementations can override this to provide more efficient 230 // implementations. 231 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID); 232 }; 233 234 /// FoldingSetTrait - This trait class is used to define behavior of how 235 /// to "profile" (in the FoldingSet parlance) an object of a given type. 236 /// The default behavior is to invoke a 'Profile' method on an object, but 237 /// through template specialization the behavior can be tailored for specific 238 /// types. Combined with the FoldingSetNodeWrapper class, one can add objects 239 /// to FoldingSets that were not originally designed to have that behavior. 240 template<typename T> struct FoldingSetTrait 241 : public DefaultFoldingSetTrait<T> {}; 242 243 template<typename T, typename Ctx> struct ContextualFoldingSetTrait; 244 245 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but 246 /// for ContextualFoldingSets. 247 template<typename T, typename Ctx> 248 struct DefaultContextualFoldingSetTrait { 249 static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) { 250 X.Profile(ID, Context); 251 } 252 static inline bool Equals(T &X, const FoldingSetNodeID &ID, 253 FoldingSetNodeID &TempID, Ctx Context); 254 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID, 255 Ctx Context); 256 }; 257 258 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for 259 /// ContextualFoldingSets. 260 template<typename T, typename Ctx> struct ContextualFoldingSetTrait 261 : public DefaultContextualFoldingSetTrait<T, Ctx> {}; 262 263 //===--------------------------------------------------------------------===// 264 /// FoldingSetNodeIDRef - This class describes a reference to an interned 265 /// FoldingSetNodeID, which can be a useful to store node id data rather 266 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector 267 /// is often much larger than necessary, and the possibility of heap 268 /// allocation means it requires a non-trivial destructor call. 269 class FoldingSetNodeIDRef { 270 const unsigned *Data; 271 size_t Size; 272 public: 273 FoldingSetNodeIDRef() : Data(0), Size(0) {} 274 FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {} 275 276 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef, 277 /// used to lookup the node in the FoldingSetImpl. 278 unsigned ComputeHash() const; 279 280 bool operator==(FoldingSetNodeIDRef) const; 281 282 const unsigned *getData() const { return Data; } 283 size_t getSize() const { return Size; } 284 }; 285 286 //===--------------------------------------------------------------------===// 287 /// FoldingSetNodeID - This class is used to gather all the unique data bits of 288 /// a node. When all the bits are gathered this class is used to produce a 289 /// hash value for the node. 290 /// 291 class FoldingSetNodeID { 292 /// Bits - Vector of all the data bits that make the node unique. 293 /// Use a SmallVector to avoid a heap allocation in the common case. 294 SmallVector<unsigned, 32> Bits; 295 296 public: 297 FoldingSetNodeID() {} 298 299 FoldingSetNodeID(FoldingSetNodeIDRef Ref) 300 : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {} 301 302 /// Add* - Add various data types to Bit data. 303 /// 304 void AddPointer(const void *Ptr); 305 void AddInteger(signed I); 306 void AddInteger(unsigned I); 307 void AddInteger(long I); 308 void AddInteger(unsigned long I); 309 void AddInteger(long long I); 310 void AddInteger(unsigned long long I); 311 void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); } 312 void AddString(StringRef String); 313 void AddNodeID(const FoldingSetNodeID &ID); 314 315 template <typename T> 316 inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); } 317 318 /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID 319 /// object to be used to compute a new profile. 320 inline void clear() { Bits.clear(); } 321 322 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used 323 /// to lookup the node in the FoldingSetImpl. 324 unsigned ComputeHash() const; 325 326 /// operator== - Used to compare two nodes to each other. 327 /// 328 bool operator==(const FoldingSetNodeID &RHS) const; 329 bool operator==(const FoldingSetNodeIDRef RHS) const; 330 331 /// Intern - Copy this node's data to a memory region allocated from the 332 /// given allocator and return a FoldingSetNodeIDRef describing the 333 /// interned data. 334 FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const; 335 }; 336 337 // Convenience type to hide the implementation of the folding set. 338 typedef FoldingSetImpl::Node FoldingSetNode; 339 template<class T> class FoldingSetIterator; 340 template<class T> class FoldingSetBucketIterator; 341 342 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which 343 // require the definition of FoldingSetNodeID. 344 template<typename T> 345 inline bool 346 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID, 347 FoldingSetNodeID &TempID) { 348 FoldingSetTrait<T>::Profile(X, TempID); 349 return TempID == ID; 350 } 351 template<typename T> 352 inline unsigned 353 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) { 354 FoldingSetTrait<T>::Profile(X, TempID); 355 return TempID.ComputeHash(); 356 } 357 template<typename T, typename Ctx> 358 inline bool 359 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X, 360 const FoldingSetNodeID &ID, 361 FoldingSetNodeID &TempID, 362 Ctx Context) { 363 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); 364 return TempID == ID; 365 } 366 template<typename T, typename Ctx> 367 inline unsigned 368 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X, 369 FoldingSetNodeID &TempID, 370 Ctx Context) { 371 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); 372 return TempID.ComputeHash(); 373 } 374 375 //===----------------------------------------------------------------------===// 376 /// FoldingSet - This template class is used to instantiate a specialized 377 /// implementation of the folding set to the node class T. T must be a 378 /// subclass of FoldingSetNode and implement a Profile function. 379 /// 380 template<class T> class FoldingSet : public FoldingSetImpl { 381 private: 382 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a 383 /// way to convert nodes into a unique specifier. 384 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const { 385 T *TN = static_cast<T *>(N); 386 FoldingSetTrait<T>::Profile(*TN, ID); 387 } 388 /// NodeEquals - Instantiations may optionally provide a way to compare a 389 /// node with a specified ID. 390 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, 391 FoldingSetNodeID &TempID) const { 392 T *TN = static_cast<T *>(N); 393 return FoldingSetTrait<T>::Equals(*TN, ID, TempID); 394 } 395 /// NodeEquals - Instantiations may optionally provide a way to compute a 396 /// hash value directly from a node. 397 virtual unsigned ComputeNodeHash(Node *N, 398 FoldingSetNodeID &TempID) const { 399 T *TN = static_cast<T *>(N); 400 return FoldingSetTrait<T>::ComputeHash(*TN, TempID); 401 } 402 403 public: 404 explicit FoldingSet(unsigned Log2InitSize = 6) 405 : FoldingSetImpl(Log2InitSize) 406 {} 407 408 typedef FoldingSetIterator<T> iterator; 409 iterator begin() { return iterator(Buckets); } 410 iterator end() { return iterator(Buckets+NumBuckets); } 411 412 typedef FoldingSetIterator<const T> const_iterator; 413 const_iterator begin() const { return const_iterator(Buckets); } 414 const_iterator end() const { return const_iterator(Buckets+NumBuckets); } 415 416 typedef FoldingSetBucketIterator<T> bucket_iterator; 417 418 bucket_iterator bucket_begin(unsigned hash) { 419 return bucket_iterator(Buckets + (hash & (NumBuckets-1))); 420 } 421 422 bucket_iterator bucket_end(unsigned hash) { 423 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); 424 } 425 426 /// GetOrInsertNode - If there is an existing simple Node exactly 427 /// equal to the specified node, return it. Otherwise, insert 'N' and 428 /// return it instead. 429 T *GetOrInsertNode(Node *N) { 430 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); 431 } 432 433 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 434 /// return it. If not, return the insertion token that will make insertion 435 /// faster. 436 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 437 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); 438 } 439 }; 440 441 //===----------------------------------------------------------------------===// 442 /// ContextualFoldingSet - This template class is a further refinement 443 /// of FoldingSet which provides a context argument when calling 444 /// Profile on its nodes. Currently, that argument is fixed at 445 /// initialization time. 446 /// 447 /// T must be a subclass of FoldingSetNode and implement a Profile 448 /// function with signature 449 /// void Profile(llvm::FoldingSetNodeID &, Ctx); 450 template <class T, class Ctx> 451 class ContextualFoldingSet : public FoldingSetImpl { 452 // Unfortunately, this can't derive from FoldingSet<T> because the 453 // construction vtable for FoldingSet<T> requires 454 // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn 455 // requires a single-argument T::Profile(). 456 457 private: 458 Ctx Context; 459 460 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a 461 /// way to convert nodes into a unique specifier. 462 virtual void GetNodeProfile(FoldingSetImpl::Node *N, 463 FoldingSetNodeID &ID) const { 464 T *TN = static_cast<T *>(N); 465 ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context); 466 } 467 virtual bool NodeEquals(FoldingSetImpl::Node *N, 468 const FoldingSetNodeID &ID, 469 FoldingSetNodeID &TempID) const { 470 T *TN = static_cast<T *>(N); 471 return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, TempID, Context); 472 } 473 virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N, 474 FoldingSetNodeID &TempID) const { 475 T *TN = static_cast<T *>(N); 476 return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context); 477 } 478 479 public: 480 explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6) 481 : FoldingSetImpl(Log2InitSize), Context(Context) 482 {} 483 484 Ctx getContext() const { return Context; } 485 486 487 typedef FoldingSetIterator<T> iterator; 488 iterator begin() { return iterator(Buckets); } 489 iterator end() { return iterator(Buckets+NumBuckets); } 490 491 typedef FoldingSetIterator<const T> const_iterator; 492 const_iterator begin() const { return const_iterator(Buckets); } 493 const_iterator end() const { return const_iterator(Buckets+NumBuckets); } 494 495 typedef FoldingSetBucketIterator<T> bucket_iterator; 496 497 bucket_iterator bucket_begin(unsigned hash) { 498 return bucket_iterator(Buckets + (hash & (NumBuckets-1))); 499 } 500 501 bucket_iterator bucket_end(unsigned hash) { 502 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); 503 } 504 505 /// GetOrInsertNode - If there is an existing simple Node exactly 506 /// equal to the specified node, return it. Otherwise, insert 'N' 507 /// and return it instead. 508 T *GetOrInsertNode(Node *N) { 509 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); 510 } 511 512 /// FindNodeOrInsertPos - Look up the node specified by ID. If it 513 /// exists, return it. If not, return the insertion token that will 514 /// make insertion faster. 515 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 516 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); 517 } 518 }; 519 520 //===----------------------------------------------------------------------===// 521 /// FoldingSetIteratorImpl - This is the common iterator support shared by all 522 /// folding sets, which knows how to walk the folding set hash table. 523 class FoldingSetIteratorImpl { 524 protected: 525 FoldingSetNode *NodePtr; 526 FoldingSetIteratorImpl(void **Bucket); 527 void advance(); 528 529 public: 530 bool operator==(const FoldingSetIteratorImpl &RHS) const { 531 return NodePtr == RHS.NodePtr; 532 } 533 bool operator!=(const FoldingSetIteratorImpl &RHS) const { 534 return NodePtr != RHS.NodePtr; 535 } 536 }; 537 538 539 template<class T> 540 class FoldingSetIterator : public FoldingSetIteratorImpl { 541 public: 542 explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {} 543 544 T &operator*() const { 545 return *static_cast<T*>(NodePtr); 546 } 547 548 T *operator->() const { 549 return static_cast<T*>(NodePtr); 550 } 551 552 inline FoldingSetIterator &operator++() { // Preincrement 553 advance(); 554 return *this; 555 } 556 FoldingSetIterator operator++(int) { // Postincrement 557 FoldingSetIterator tmp = *this; ++*this; return tmp; 558 } 559 }; 560 561 //===----------------------------------------------------------------------===// 562 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support 563 /// shared by all folding sets, which knows how to walk a particular bucket 564 /// of a folding set hash table. 565 566 class FoldingSetBucketIteratorImpl { 567 protected: 568 void *Ptr; 569 570 explicit FoldingSetBucketIteratorImpl(void **Bucket); 571 572 FoldingSetBucketIteratorImpl(void **Bucket, bool) 573 : Ptr(Bucket) {} 574 575 void advance() { 576 void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket(); 577 uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1; 578 Ptr = reinterpret_cast<void*>(x); 579 } 580 581 public: 582 bool operator==(const FoldingSetBucketIteratorImpl &RHS) const { 583 return Ptr == RHS.Ptr; 584 } 585 bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const { 586 return Ptr != RHS.Ptr; 587 } 588 }; 589 590 591 template<class T> 592 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl { 593 public: 594 explicit FoldingSetBucketIterator(void **Bucket) : 595 FoldingSetBucketIteratorImpl(Bucket) {} 596 597 FoldingSetBucketIterator(void **Bucket, bool) : 598 FoldingSetBucketIteratorImpl(Bucket, true) {} 599 600 T &operator*() const { return *static_cast<T*>(Ptr); } 601 T *operator->() const { return static_cast<T*>(Ptr); } 602 603 inline FoldingSetBucketIterator &operator++() { // Preincrement 604 advance(); 605 return *this; 606 } 607 FoldingSetBucketIterator operator++(int) { // Postincrement 608 FoldingSetBucketIterator tmp = *this; ++*this; return tmp; 609 } 610 }; 611 612 //===----------------------------------------------------------------------===// 613 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary 614 /// types in an enclosing object so that they can be inserted into FoldingSets. 615 template <typename T> 616 class FoldingSetNodeWrapper : public FoldingSetNode { 617 T data; 618 public: 619 explicit FoldingSetNodeWrapper(const T &x) : data(x) {} 620 virtual ~FoldingSetNodeWrapper() {} 621 622 template<typename A1> 623 explicit FoldingSetNodeWrapper(const A1 &a1) 624 : data(a1) {} 625 626 template <typename A1, typename A2> 627 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2) 628 : data(a1,a2) {} 629 630 template <typename A1, typename A2, typename A3> 631 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3) 632 : data(a1,a2,a3) {} 633 634 template <typename A1, typename A2, typename A3, typename A4> 635 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3, 636 const A4 &a4) 637 : data(a1,a2,a3,a4) {} 638 639 template <typename A1, typename A2, typename A3, typename A4, typename A5> 640 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3, 641 const A4 &a4, const A5 &a5) 642 : data(a1,a2,a3,a4,a5) {} 643 644 645 void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); } 646 647 T &getValue() { return data; } 648 const T &getValue() const { return data; } 649 650 operator T&() { return data; } 651 operator const T&() const { return data; } 652 }; 653 654 //===----------------------------------------------------------------------===// 655 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores 656 /// a FoldingSetNodeID value rather than requiring the node to recompute it 657 /// each time it is needed. This trades space for speed (which can be 658 /// significant if the ID is long), and it also permits nodes to drop 659 /// information that would otherwise only be required for recomputing an ID. 660 class FastFoldingSetNode : public FoldingSetNode { 661 FoldingSetNodeID FastID; 662 protected: 663 explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {} 664 public: 665 void Profile(FoldingSetNodeID &ID) const { 666 ID.AddNodeID(FastID); 667 } 668 }; 669 670 //===----------------------------------------------------------------------===// 671 // Partial specializations of FoldingSetTrait. 672 673 template<typename T> struct FoldingSetTrait<T*> { 674 static inline void Profile(T *X, FoldingSetNodeID &ID) { 675 ID.AddPointer(X); 676 } 677 }; 678 } // End of namespace llvm. 679 680 #endif 681