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Searched
defs:GL_LoadTexture
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_draw.c
406
char_texture =
GL_LoadTexture
("charset", 128, 128, draw_chars, false, true);
408
cs_texture =
GL_LoadTexture
("crosshair", 8, 8, cs_data, false, true);
461
gl->texnum =
GL_LoadTexture
("conback", conback->width, conback->height, ncdata, false, false);
1166
Sys_Error ("
GL_LoadTexture
: too big");
1268
Sys_Error ("
GL_LoadTexture
: too big");
1386
GL_LoadTexture
1389
int
GL_LoadTexture
(char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
1402
Sys_Error ("
GL_LoadTexture
: cache mismatch");
1433
return
GL_LoadTexture
("", pic->width, pic->height, pic->data, false, true);
[
all
...]
/external/quake/quake/src/WinQuake/
gl_draw.cpp
100
// hook
GL_LoadTexture
to store enough information to recreate a texture.
516
return
GL_LoadTexture
("", pic->width, pic->height, pic->data, false, true);
742
char_texture =
GL_LoadTexture
("charset", 128, 128, draw_chars, false, true);
801
gl->texnum =
GL_LoadTexture
("conback", conback->g.width, conback->g.height, ncdata, false, false);
[
all
...]
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