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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.5
      4  *
      5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file glheader.h
     28  * Wrapper for GL/gl.h and GL/glext.h
     29  */
     30 
     31 
     32 #ifndef GLHEADER_H
     33 #define GLHEADER_H
     34 
     35 
     36 #ifdef WGLAPI
     37 #undef WGLAPI
     38 #endif
     39 
     40 
     41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
     42 #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
     43 #    define WGLAPI __declspec(dllexport)
     44 #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
     45 #    define WGLAPI __declspec(dllimport)
     46 #  else /* for use with static link lib build of Win32 edition only */
     47 #    define WGLAPI __declspec(dllimport)
     48 #  endif /* _STATIC_MESA support */
     49 #endif /* WIN32 / CYGWIN bracket */
     50 
     51 
     52 #define GL_GLEXT_PROTOTYPES
     53 #include "GLES2/gl2.h"
     54 #include "GLES2/gl2ext.h"
     55 
     56 /**
     57  * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
     58  */
     59 //typedef int GLfixed;
     60 typedef int GLclampx;
     61 typedef double GLdouble;
     62 typedef unsigned short GLhalfARB;
     63 typedef uint64_t GLuint64;
     64 typedef GLdouble GLclampd;
     65 typedef int GLsizeiptrARB;
     66 typedef GLuint64 GLuint64EXT;
     67 typedef int GLintptrARB;
     68 
     69 #define GLAPIENTRYP *
     70 
     71 #define GL_POLYGON            0x0009
     72 #define GL_GEOMETRY_SHADER    0x8DD9
     73 #define GL_SAMPLER_1D                     0x8B5D
     74 #define GL_SAMPLER_1D_SHADOW              0x8B61
     75 #define GL_SAMPLER_2D_SHADOW              0x8B62
     76 #define GL_SAMPLER_3D                     0x8B5F
     77 
     78 #define GL_SAMPLER_2D_RECT                0x8B63
     79 #define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
     80 #define GL_SAMPLER_BUFFER                 0x8DC2
     81 #define GL_INT_SAMPLER_2D_RECT            0x8DCD
     82 #define GL_INT_SAMPLER_BUFFER             0x8DD0
     83 #define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
     84 
     85 #define GL_FLOAT_MAT2x3                   0x8B65
     86 #define GL_FLOAT_MAT2x4                   0x8B66
     87 #define GL_FLOAT_MAT3x2                   0x8B67
     88 #define GL_FLOAT_MAT3x4                   0x8B68
     89 #define GL_FLOAT_MAT4x2                   0x8B69
     90 #define GL_FLOAT_MAT4x3                   0x8B6A
     91 
     92 #define GL_SAMPLER_1D_ARRAY               0x8DC0
     93 #define GL_SAMPLER_2D_ARRAY               0x8DC1
     94 #define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
     95 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
     96 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
     97 #define GL_UNSIGNED_INT_VEC2              0x8DC6
     98 #define GL_UNSIGNED_INT_VEC3              0x8DC7
     99 #define GL_UNSIGNED_INT_VEC4              0x8DC8
    100 #define GL_INT_SAMPLER_1D                 0x8DC9
    101 #define GL_INT_SAMPLER_2D                 0x8DCA
    102 #define GL_INT_SAMPLER_3D                 0x8DCB
    103 #define GL_INT_SAMPLER_CUBE               0x8DCC
    104 #define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
    105 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
    106 #define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
    107 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
    108 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
    109 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
    110 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
    111 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
    112 
    113 #ifndef GL_OES_EGL_image
    114 typedef void *GLeglImageOES;
    115 #endif
    116 
    117 
    118 #ifndef GL_OES_point_size_array
    119 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
    120 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
    121 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
    122 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
    123 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
    124 #endif
    125 
    126 
    127 #ifndef GL_OES_draw_texture
    128 #define GL_TEXTURE_CROP_RECT_OES  0x8B9D
    129 #endif
    130 
    131 
    132 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
    133 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
    134 #endif
    135 
    136 /* GLES 2.0 tokens */
    137 #ifndef GL_RGB565
    138 #define GL_RGB565 0x8D62
    139 #endif
    140 
    141 #ifndef GL_TEXTURE_GEN_STR_OES
    142 #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
    143 #endif
    144 
    145 #ifndef GL_OES_compressed_paletted_texture
    146 #define GL_PALETTE4_RGB8_OES                                    0x8B90
    147 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
    148 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
    149 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
    150 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
    151 #define GL_PALETTE8_RGB8_OES                                    0x8B95
    152 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
    153 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
    154 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
    155 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
    156 #endif
    157 
    158 #ifndef GL_OES_matrix_get
    159 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
    160 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
    161 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
    162 #endif
    163 
    164 #ifndef GL_ES_VERSION_2_0
    165 #define GL_SHADER_BINARY_FORMATS            0x8DF8
    166 #define GL_NUM_SHADER_BINARY_FORMATS        0x8DF9
    167 #define GL_SHADER_COMPILER                  0x8DFA
    168 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    169 #define GL_MAX_VARYING_VECTORS              0x8DFC
    170 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    171 #endif
    172 
    173 
    174 
    175 /**
    176  * Internal token to represent a GLSL shader program (a collection of
    177  * one or more shaders that get linked together).  Note that GLSL
    178  * shaders and shader programs share one name space (one hash table)
    179  * so we need a value that's different from any of the
    180  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
    181  */
    182 #define GL_SHADER_PROGRAM_MESA 0x9999
    183 
    184 
    185 /**
    186  * Internal token for geometry programs.
    187  * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
    188  */
    189 #define MESA_GEOMETRY_PROGRAM 0x8c26
    190 
    191 /* Several fields of struct gl_config can take these as values.  Since
    192  * GLX header files may not be available everywhere they need to be used,
    193  * redefine them here.
    194  */
    195 #define GLX_NONE                           0x8000
    196 #define GLX_SLOW_CONFIG                    0x8001
    197 #define GLX_TRUE_COLOR                     0x8002
    198 #define GLX_DIRECT_COLOR                   0x8003
    199 #define GLX_PSEUDO_COLOR                   0x8004
    200 #define GLX_STATIC_COLOR                   0x8005
    201 #define GLX_GRAY_SCALE                     0x8006
    202 #define GLX_STATIC_GRAY                    0x8007
    203 #define GLX_TRANSPARENT_RGB                0x8008
    204 #define GLX_TRANSPARENT_INDEX              0x8009
    205 #define GLX_NON_CONFORMANT_CONFIG          0x800D
    206 #define GLX_SWAP_EXCHANGE_OML              0x8061
    207 #define GLX_SWAP_COPY_OML                  0x8062
    208 #define GLX_SWAP_UNDEFINED_OML             0x8063
    209 
    210 #define GLX_DONT_CARE                      0xFFFFFFFF
    211 
    212 #endif /* GLHEADER_H */
    213