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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_KEY_CHARACTER_MAP_H
     18 #define _UI_KEY_CHARACTER_MAP_H
     19 
     20 #include <stdint.h>
     21 
     22 #include <ui/Input.h>
     23 #include <utils/Errors.h>
     24 #include <utils/KeyedVector.h>
     25 #include <utils/Tokenizer.h>
     26 #include <utils/String8.h>
     27 #include <utils/Unicode.h>
     28 
     29 namespace android {
     30 
     31 /**
     32  * Describes a mapping from Android key codes to characters.
     33  * Also specifies other functions of the keyboard such as the keyboard type
     34  * and key modifier semantics.
     35  */
     36 class KeyCharacterMap {
     37 public:
     38     enum KeyboardType {
     39         KEYBOARD_TYPE_UNKNOWN = 0,
     40         KEYBOARD_TYPE_NUMERIC = 1,
     41         KEYBOARD_TYPE_PREDICTIVE = 2,
     42         KEYBOARD_TYPE_ALPHA = 3,
     43         KEYBOARD_TYPE_FULL = 4,
     44         KEYBOARD_TYPE_SPECIAL_FUNCTION = 5,
     45     };
     46 
     47     // Substitute key code and meta state for fallback action.
     48     struct FallbackAction {
     49         int32_t keyCode;
     50         int32_t metaState;
     51     };
     52 
     53     ~KeyCharacterMap();
     54 
     55     static status_t load(const String8& filename, KeyCharacterMap** outMap);
     56     static status_t loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap);
     57 
     58     /* Gets the keyboard type. */
     59     int32_t getKeyboardType() const;
     60 
     61     /* Gets the primary character for this key as in the label physically printed on it.
     62      * Returns 0 if none (eg. for non-printing keys). */
     63     char16_t getDisplayLabel(int32_t keyCode) const;
     64 
     65     /* Gets the Unicode character for the number or symbol generated by the key
     66      * when the keyboard is used as a dialing pad.
     67      * Returns 0 if no number or symbol is generated.
     68      */
     69     char16_t getNumber(int32_t keyCode) const;
     70 
     71     /* Gets the Unicode character generated by the key and meta key modifiers.
     72      * Returns 0 if no character is generated.
     73      */
     74     char16_t getCharacter(int32_t keyCode, int32_t metaState) const;
     75 
     76     /* Gets the fallback action to use by default if the application does not
     77      * handle the specified key.
     78      * Returns true if an action was available, false if none.
     79      */
     80     bool getFallbackAction(int32_t keyCode, int32_t metaState,
     81             FallbackAction* outFallbackAction) const;
     82 
     83     /* Gets the first matching Unicode character that can be generated by the key,
     84      * preferring the one with the specified meta key modifiers.
     85      * Returns 0 if no matching character is generated.
     86      */
     87     char16_t getMatch(int32_t keyCode, const char16_t* chars,
     88             size_t numChars, int32_t metaState) const;
     89 
     90     /* Gets a sequence of key events that could plausibly generate the specified
     91      * character sequence.  Returns false if some of the characters cannot be generated.
     92      */
     93     bool getEvents(int32_t deviceId, const char16_t* chars, size_t numChars,
     94             Vector<KeyEvent>& outEvents) const;
     95 
     96 private:
     97     struct Behavior {
     98         Behavior();
     99 
    100         /* The next behavior in the list, or NULL if none. */
    101         Behavior* next;
    102 
    103         /* The meta key modifiers for this behavior. */
    104         int32_t metaState;
    105 
    106         /* The character to insert. */
    107         char16_t character;
    108 
    109         /* The fallback keycode if the key is not handled. */
    110         int32_t fallbackKeyCode;
    111     };
    112 
    113     struct Key {
    114         Key();
    115         ~Key();
    116 
    117         /* The single character label printed on the key, or 0 if none. */
    118         char16_t label;
    119 
    120         /* The number or symbol character generated by the key, or 0 if none. */
    121         char16_t number;
    122 
    123         /* The list of key behaviors sorted from most specific to least specific
    124          * meta key binding. */
    125         Behavior* firstBehavior;
    126     };
    127 
    128     class Parser {
    129         enum State {
    130             STATE_TOP = 0,
    131             STATE_KEY = 1,
    132         };
    133 
    134         enum {
    135             PROPERTY_LABEL = 1,
    136             PROPERTY_NUMBER = 2,
    137             PROPERTY_META = 3,
    138         };
    139 
    140         struct Property {
    141             inline Property(int32_t property = 0, int32_t metaState = 0) :
    142                     property(property), metaState(metaState) { }
    143 
    144             int32_t property;
    145             int32_t metaState;
    146         };
    147 
    148         KeyCharacterMap* mMap;
    149         Tokenizer* mTokenizer;
    150         State mState;
    151         int32_t mKeyCode;
    152 
    153     public:
    154         Parser(KeyCharacterMap* map, Tokenizer* tokenizer);
    155         ~Parser();
    156         status_t parse();
    157 
    158     private:
    159         status_t parseType();
    160         status_t parseKey();
    161         status_t parseKeyProperty();
    162         status_t parseModifier(const String8& token, int32_t* outMetaState);
    163         status_t parseCharacterLiteral(char16_t* outCharacter);
    164     };
    165 
    166     KeyedVector<int32_t, Key*> mKeys;
    167     int mType;
    168 
    169     KeyCharacterMap();
    170 
    171     bool getKey(int32_t keyCode, const Key** outKey) const;
    172     bool getKeyBehavior(int32_t keyCode, int32_t metaState,
    173             const Key** outKey, const Behavior** outBehavior) const;
    174 
    175     bool findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const;
    176 
    177     static void addKey(Vector<KeyEvent>& outEvents,
    178             int32_t deviceId, int32_t keyCode, int32_t metaState, bool down, nsecs_t time);
    179     static void addMetaKeys(Vector<KeyEvent>& outEvents,
    180             int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
    181             int32_t* currentMetaState);
    182     static bool addSingleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
    183             int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
    184             int32_t keyCode, int32_t keyMetaState,
    185             int32_t* currentMetaState);
    186     static void addDoubleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
    187             int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
    188             int32_t leftKeyCode, int32_t leftKeyMetaState,
    189             int32_t rightKeyCode, int32_t rightKeyMetaState,
    190             int32_t eitherKeyMetaState,
    191             int32_t* currentMetaState);
    192     static void addLockedMetaKey(Vector<KeyEvent>& outEvents,
    193             int32_t deviceId, int32_t metaState, nsecs_t time,
    194             int32_t keyCode, int32_t keyMetaState,
    195             int32_t* currentMetaState);
    196 };
    197 
    198 } // namespace android
    199 
    200 #endif // _UI_KEY_CHARACTER_MAP_H
    201