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Searched
defs:MAX_VERTEX_UNIFORM_VECTORS
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h
59
MAX_VERTEX_UNIFORM_VECTORS
= 256 - 2, // 256 is the minimum for SM2, and in practice the maximum for DX9. Reserve space for dx_HalfPixelSize and dx_DepthRange.
/external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h
249
MAX_VERTEX_UNIFORM_VECTORS
= 0x8DFB,
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