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    Searched defs:MII (Results 1 - 7 of 7) sorted by null

  /external/llvm/lib/Target/ARM/
NEONMoveFix.cpp 57 MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
59 for (; MII != E; MII = NextMII) {
60 NextMII = llvm::next(MII);
61 MachineInstr *MI = &*MII;
MLxExpansionPass.cpp 247 MachineBasicBlock::iterator MII = MI;
248 MII = llvm::prior(MII);
249 MachineInstr &MI2 = *MII;
250 MII = llvm::prior(MII);
251 MachineInstr &MI1 = *MII;
267 MachineBasicBlock::reverse_iterator MII = MBB.rbegin(), E = MBB.rend();
268 while (MII != E) {
269 MachineInstr *MI = &*MII;
    [all...]
Thumb2SizeReduction.cpp 812 MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
814 for (; MII != E; MII = NextMII) {
815 NextMII = llvm::next(MII);
817 MachineInstr *MI = &*MII;
  /external/clang/lib/Lex/
PPDirectives.cpp     [all...]
  /external/llvm/lib/CodeGen/
InlineSpiller.cpp 517 MachineBasicBlock::iterator MII;
519 MII = MBB->SkipPHIsAndLabels(MBB->begin());
523 MII = DefMI;
524 ++MII;
527 TII.storeRegToStackSlot(*MBB, MII, SVI.SpillReg, false, StackSlot,
529 --MII; // Point to store instruction.
530 LIS.InsertMachineInstrInMaps(MII);
531 VRM.addSpillSlotUse(StackSlot, MII);
532 DEBUG(dbgs() << "\thoisted: " << SVI.SpillVNI->def << '\t' << *MII);
    [all...]
RegAllocFast.cpp 760 MachineBasicBlock::iterator MII = MBB->begin();
766 definePhysReg(MII, *I, regReserved);
772 while (MII != MBB->end()) {
773 MachineInstr *MI = MII++;
    [all...]
RegisterCoalescer.cpp 732 MachineBasicBlock::iterator MII =
734 tii_->reMaterialize(*MBB, MII, DstReg, DstSubIdx, DefMI, *tri_);
735 MachineInstr *NewMI = prior(MII);
    [all...]

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