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Searched
defs:MII
(Results
1 - 7
of
7
) sorted by null
/external/llvm/lib/Target/ARM/
NEONMoveFix.cpp
57
MachineBasicBlock::iterator
MII
= MBB.begin(), E = MBB.end();
59
for (;
MII
!= E;
MII
= NextMII) {
60
NextMII = llvm::next(
MII
);
61
MachineInstr *MI = &*
MII
;
MLxExpansionPass.cpp
247
MachineBasicBlock::iterator
MII
= MI;
248
MII
= llvm::prior(
MII
);
249
MachineInstr &MI2 = *
MII
;
250
MII
= llvm::prior(
MII
);
251
MachineInstr &MI1 = *
MII
;
267
MachineBasicBlock::reverse_iterator
MII
= MBB.rbegin(), E = MBB.rend();
268
while (
MII
!= E) {
269
MachineInstr *MI = &*
MII
;
[
all
...]
Thumb2SizeReduction.cpp
812
MachineBasicBlock::iterator
MII
= MBB.begin(), E = MBB.end();
814
for (;
MII
!= E;
MII
= NextMII) {
815
NextMII = llvm::next(
MII
);
817
MachineInstr *MI = &*
MII
;
/external/clang/lib/Lex/
PPDirectives.cpp
[
all
...]
/external/llvm/lib/CodeGen/
InlineSpiller.cpp
517
MachineBasicBlock::iterator
MII
;
519
MII
= MBB->SkipPHIsAndLabels(MBB->begin());
523
MII
= DefMI;
524
++
MII
;
527
TII.storeRegToStackSlot(*MBB,
MII
, SVI.SpillReg, false, StackSlot,
529
--
MII
; // Point to store instruction.
530
LIS.InsertMachineInstrInMaps(
MII
);
531
VRM.addSpillSlotUse(StackSlot,
MII
);
532
DEBUG(dbgs() << "\thoisted: " << SVI.SpillVNI->def << '\t' << *
MII
);
[
all
...]
RegAllocFast.cpp
760
MachineBasicBlock::iterator
MII
= MBB->begin();
766
definePhysReg(
MII
, *I, regReserved);
772
while (
MII
!= MBB->end()) {
773
MachineInstr *MI =
MII
++;
[
all
...]
RegisterCoalescer.cpp
732
MachineBasicBlock::iterator
MII
=
734
tii_->reMaterialize(*MBB,
MII
, DstReg, DstSubIdx, DefMI, *tri_);
735
MachineInstr *NewMI = prior(
MII
);
[
all
...]
Completed in 276 milliseconds