1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_VARIABLES_H_ 29 #define V8_VARIABLES_H_ 30 31 #include "zone.h" 32 33 namespace v8 { 34 namespace internal { 35 36 // The AST refers to variables via VariableProxies - placeholders for the actual 37 // variables. Variables themselves are never directly referred to from the AST, 38 // they are maintained by scopes, and referred to from VariableProxies and Slots 39 // after binding and variable allocation. 40 41 class Variable: public ZoneObject { 42 public: 43 enum Mode { 44 // User declared variables: 45 VAR, // declared via 'var', and 'function' declarations 46 47 CONST, // declared via 'const' declarations 48 49 // Variables introduced by the compiler: 50 DYNAMIC, // always require dynamic lookup (we don't know 51 // the declaration) 52 53 DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the 54 // variable is global unless it has been shadowed 55 // by an eval-introduced variable 56 57 DYNAMIC_LOCAL, // requires dynamic lookup, but we know that the 58 // variable is local and where it is unless it 59 // has been shadowed by an eval-introduced 60 // variable 61 62 INTERNAL, // like VAR, but not user-visible (may or may not 63 // be in a context) 64 65 TEMPORARY // temporary variables (not user-visible), never 66 // in a context 67 }; 68 69 enum Kind { 70 NORMAL, 71 THIS, 72 ARGUMENTS 73 }; 74 75 Variable(Scope* scope, 76 Handle<String> name, 77 Mode mode, 78 bool is_valid_lhs, 79 Kind kind); 80 81 // Printing support 82 static const char* Mode2String(Mode mode); 83 84 // Type testing & conversion 85 Property* AsProperty() const; 86 Slot* AsSlot() const; 87 88 bool IsValidLeftHandSide() { return is_valid_LHS_; } 89 90 // The source code for an eval() call may refer to a variable that is 91 // in an outer scope about which we don't know anything (it may not 92 // be the global scope). scope() is NULL in that case. Currently the 93 // scope is only used to follow the context chain length. 94 Scope* scope() const { return scope_; } 95 96 Handle<String> name() const { return name_; } 97 Mode mode() const { return mode_; } 98 bool is_accessed_from_inner_scope() const { 99 return is_accessed_from_inner_scope_; 100 } 101 void MarkAsAccessedFromInnerScope() { 102 is_accessed_from_inner_scope_ = true; 103 } 104 bool is_used() { return is_used_; } 105 void set_is_used(bool flag) { is_used_ = flag; } 106 107 bool IsVariable(Handle<String> n) const { 108 return !is_this() && name().is_identical_to(n); 109 } 110 111 bool IsStackAllocated() const; 112 bool IsParameter() const; // Includes 'this'. 113 bool IsStackLocal() const; 114 bool IsContextSlot() const; 115 116 bool is_dynamic() const { 117 return (mode_ == DYNAMIC || 118 mode_ == DYNAMIC_GLOBAL || 119 mode_ == DYNAMIC_LOCAL); 120 } 121 122 bool is_global() const; 123 bool is_this() const { return kind_ == THIS; } 124 bool is_arguments() const { return kind_ == ARGUMENTS; } 125 126 // True if the variable is named eval and not known to be shadowed. 127 bool is_possibly_eval() const { 128 return IsVariable(FACTORY->eval_symbol()) && 129 (mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL); 130 } 131 132 Variable* local_if_not_shadowed() const { 133 ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL); 134 return local_if_not_shadowed_; 135 } 136 137 void set_local_if_not_shadowed(Variable* local) { 138 local_if_not_shadowed_ = local; 139 } 140 141 Expression* rewrite() const { return rewrite_; } 142 void set_rewrite(Expression* expr) { rewrite_ = expr; } 143 144 private: 145 Scope* scope_; 146 Handle<String> name_; 147 Mode mode_; 148 Kind kind_; 149 150 Variable* local_if_not_shadowed_; 151 152 // Code generation. 153 // rewrite_ is usually a Slot or a Property, but may be any expression. 154 Expression* rewrite_; 155 156 // Valid as a LHS? (const and this are not valid LHS, for example) 157 bool is_valid_LHS_; 158 159 // Usage info. 160 bool is_accessed_from_inner_scope_; // set by variable resolver 161 bool is_used_; 162 }; 163 164 165 } } // namespace v8::internal 166 167 #endif // V8_VARIABLES_H_ 168