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      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_BASE_PHYSICALSOCKETSERVER_H__
     29 #define TALK_BASE_PHYSICALSOCKETSERVER_H__
     30 
     31 #include <vector>
     32 
     33 #include "talk/base/asyncfile.h"
     34 #include "talk/base/scoped_ptr.h"
     35 #include "talk/base/socketserver.h"
     36 #include "talk/base/criticalsection.h"
     37 
     38 #ifdef POSIX
     39 typedef int SOCKET;
     40 #endif // POSIX
     41 
     42 namespace talk_base {
     43 
     44 // Event constants for the Dispatcher class.
     45 enum DispatcherEvent {
     46   DE_READ    = 0x0001,
     47   DE_WRITE   = 0x0002,
     48   DE_CONNECT = 0x0004,
     49   DE_CLOSE   = 0x0008,
     50   DE_ACCEPT  = 0x0010,
     51 };
     52 
     53 class Signaler;
     54 #ifdef POSIX
     55 class PosixSignalDispatcher;
     56 #endif
     57 
     58 class Dispatcher {
     59  public:
     60   virtual ~Dispatcher() {}
     61   virtual uint32 GetRequestedEvents() = 0;
     62   virtual void OnPreEvent(uint32 ff) = 0;
     63   virtual void OnEvent(uint32 ff, int err) = 0;
     64 #ifdef WIN32
     65   virtual WSAEVENT GetWSAEvent() = 0;
     66   virtual SOCKET GetSocket() = 0;
     67   virtual bool CheckSignalClose() = 0;
     68 #elif POSIX
     69   virtual int GetDescriptor() = 0;
     70   virtual bool IsDescriptorClosed() = 0;
     71 #endif
     72 };
     73 
     74 // A socket server that provides the real sockets of the underlying OS.
     75 class PhysicalSocketServer : public SocketServer {
     76 public:
     77   PhysicalSocketServer();
     78   virtual ~PhysicalSocketServer();
     79 
     80   // SocketFactory:
     81   virtual Socket* CreateSocket(int type);
     82   virtual AsyncSocket* CreateAsyncSocket(int type);
     83 
     84   // Internal Factory for Accept
     85   AsyncSocket* WrapSocket(SOCKET s);
     86 
     87   // SocketServer:
     88   virtual bool Wait(int cms, bool process_io);
     89   virtual void WakeUp();
     90 
     91   void Add(Dispatcher* dispatcher);
     92   void Remove(Dispatcher* dispatcher);
     93 
     94 #ifdef POSIX
     95   AsyncFile* CreateFile(int fd);
     96 
     97   // Sets the function to be executed in response to the specified POSIX signal.
     98   // The function is executed from inside Wait() using the "self-pipe trick"--
     99   // regardless of which thread receives the signal--and hence can safely
    100   // manipulate user-level data structures.
    101   // "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like
    102   // with signal(2).
    103   // Only one PhysicalSocketServer should have user-level signal handlers.
    104   // Dispatching signals on multiple PhysicalSocketServers is not reliable.
    105   // The signal mask is not modified. It is the caller's responsibily to
    106   // maintain it as desired.
    107   bool SetPosixSignalHandler(int signum, void (*handler)(int));
    108 #endif
    109 
    110 private:
    111   typedef std::vector<Dispatcher*> DispatcherList;
    112   typedef std::vector<size_t*> IteratorList;
    113 
    114 #ifdef POSIX
    115   static bool InstallSignal(int signum, void (*handler)(int));
    116 
    117   scoped_ptr<PosixSignalDispatcher> signal_dispatcher_;
    118 #endif
    119   DispatcherList dispatchers_;
    120   IteratorList iterators_;
    121   Signaler* signal_wakeup_;
    122   CriticalSection crit_;
    123   bool fWait_;
    124   uint32 last_tick_tracked_;
    125   int last_tick_dispatch_count_;
    126 #ifdef WIN32
    127   WSAEVENT socket_ev_;
    128 #endif
    129 };
    130 
    131 } // namespace talk_base
    132 
    133 #endif // TALK_BASE_PHYSICALSOCKETSERVER_H__
    134