1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 /* This is the implementation of the YUV video surface support */ 25 26 #include "SDL_video.h" 27 #include "SDL_sysvideo.h" 28 #include "SDL_yuvfuncs.h" 29 #include "SDL_yuv_sw_c.h" 30 31 32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, 33 SDL_Surface *display) 34 { 35 SDL_VideoDevice *video = current_video; 36 SDL_VideoDevice *this = current_video; 37 const char *yuv_hwaccel; 38 SDL_Overlay *overlay; 39 40 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { 41 SDL_SetError("YUV overlays are not supported in OpenGL mode"); 42 return NULL; 43 } 44 45 /* Display directly on video surface, if possible */ 46 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { 47 if ( (display == SDL_PublicSurface) && 48 ((SDL_VideoSurface->format->BytesPerPixel == 2) || 49 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { 50 display = SDL_VideoSurface; 51 } 52 } 53 overlay = NULL; 54 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); 55 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && 56 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) { 57 overlay = video->CreateYUVOverlay(this, w, h, format, display); 58 } 59 /* If hardware YUV overlay failed ... */ 60 if ( overlay == NULL ) { 61 overlay = SDL_CreateYUV_SW(this, w, h, format, display); 62 } 63 return overlay; 64 } 65 66 int SDL_LockYUVOverlay(SDL_Overlay *overlay) 67 { 68 if ( overlay == NULL ) { 69 SDL_SetError("Passed NULL overlay"); 70 return -1; 71 } 72 return overlay->hwfuncs->Lock(current_video, overlay); 73 } 74 75 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) 76 { 77 if ( overlay == NULL ) { 78 return; 79 } 80 overlay->hwfuncs->Unlock(current_video, overlay); 81 } 82 83 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) 84 { 85 SDL_Rect src, dst; 86 int srcx, srcy, srcw, srch; 87 int dstx, dsty, dstw, dsth; 88 89 if ( overlay == NULL || dstrect == NULL ) { 90 SDL_SetError("Passed NULL overlay or dstrect"); 91 return -1; 92 } 93 94 /* Clip the rectangle to the screen area */ 95 srcx = 0; 96 srcy = 0; 97 srcw = overlay->w; 98 srch = overlay->h; 99 dstx = dstrect->x; 100 dsty = dstrect->y; 101 dstw = dstrect->w; 102 dsth = dstrect->h; 103 if ( dstx < 0 ) { 104 srcw += (dstx * overlay->w) / dstrect->w; 105 dstw += dstx; 106 srcx -= (dstx * overlay->w) / dstrect->w; 107 dstx = 0; 108 } 109 if ( (dstx+dstw) > current_video->screen->w ) { 110 int extra = (dstx+dstw - current_video->screen->w); 111 srcw -= (extra * overlay->w) / dstrect->w; 112 dstw -= extra; 113 } 114 if ( dsty < 0 ) { 115 srch += (dsty * overlay->h) / dstrect->h; 116 dsth += dsty; 117 srcy -= (dsty * overlay->h) / dstrect->h; 118 dsty = 0; 119 } 120 if ( (dsty+dsth) > current_video->screen->h ) { 121 int extra = (dsty+dsth - current_video->screen->h); 122 srch -= (extra * overlay->h) / dstrect->h; 123 dsth -= extra; 124 } 125 if ( srcw <= 0 || srch <= 0 || 126 srch <= 0 || dsth <= 0 ) { 127 return 0; 128 } 129 /* Ugh, I can't wait for SDL_Rect to be int values */ 130 src.x = srcx; 131 src.y = srcy; 132 src.w = srcw; 133 src.h = srch; 134 dst.x = dstx; 135 dst.y = dsty; 136 dst.w = dstw; 137 dst.h = dsth; 138 return overlay->hwfuncs->Display(current_video, overlay, &src, &dst); 139 } 140 141 void SDL_FreeYUVOverlay(SDL_Overlay *overlay) 142 { 143 if ( overlay == NULL ) { 144 return; 145 } 146 if ( overlay->hwfuncs ) { 147 overlay->hwfuncs->FreeHW(current_video, overlay); 148 } 149 SDL_free(overlay); 150 } 151