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Searched
defs:SDL_HWSURFACE
(Results
1 - 5
of
5
) sorted by null
/external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h
119
#define
SDL_HWSURFACE
0x00000001 /* Surface is in video memory */
141
((surface->flags & (
SDL_HWSURFACE
|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299
* If
SDL_HWSURFACE
is set in 'flags', the video surface will be placed in
315
* under emulation in system memory, overriding the
SDL_HWSURFACE
flag.
481
*
SDL_HWSURFACE
means that the surface should be created in video memory,
501
* If the requested surface actually resides in video memory,
SDL_HWSURFACE
504
* the
SDL_HWSURFACE
flag set, and will be created in system memory instead.
525
*
SDL_HWSURFACE
flag is not given when calling SDL_SetVideoMode(), you
[
all
...]
/prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h
119
#define
SDL_HWSURFACE
0x00000001 /* Surface is in video memory */
141
((surface->flags & (
SDL_HWSURFACE
|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299
* If
SDL_HWSURFACE
is set in 'flags', the video surface will be placed in
315
* under emulation in system memory, overriding the
SDL_HWSURFACE
flag.
481
*
SDL_HWSURFACE
means that the surface should be created in video memory,
501
* If the requested surface actually resides in video memory,
SDL_HWSURFACE
504
* the
SDL_HWSURFACE
flag set, and will be created in system memory instead.
525
*
SDL_HWSURFACE
flag is not given when calling SDL_SetVideoMode(), you
[
all
...]
/prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h
119
#define
SDL_HWSURFACE
0x00000001 /* Surface is in video memory */
141
((surface->flags & (
SDL_HWSURFACE
|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299
* If
SDL_HWSURFACE
is set in 'flags', the video surface will be placed in
315
* under emulation in system memory, overriding the
SDL_HWSURFACE
flag.
481
*
SDL_HWSURFACE
means that the surface should be created in video memory,
501
* If the requested surface actually resides in video memory,
SDL_HWSURFACE
504
* the
SDL_HWSURFACE
flag set, and will be created in system memory instead.
525
*
SDL_HWSURFACE
flag is not given when calling SDL_SetVideoMode(), you
[
all
...]
/prebuilt/windows/sdl/host/include/SDL/
SDL_video.h
131
#define
SDL_HWSURFACE
0x00000001 /* Surface is in video memory */
153
((surface->flags & (
SDL_HWSURFACE
|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
303
* If
SDL_HWSURFACE
is set in 'flags', the video surface will be placed in
319
* under emulation in system memory, overriding the
SDL_HWSURFACE
flag.
483
*
SDL_HWSURFACE
means that the surface should be created in video memory,
503
* If the requested surface actually resides in video memory,
SDL_HWSURFACE
506
* the
SDL_HWSURFACE
flag set, and will be created in system memory instead.
527
*
SDL_HWSURFACE
flag is not given when calling SDL_SetVideoMode(), you
[
all
...]
/prebuilt/windows/sdl/include/SDL/
SDL_video.h
119
#define
SDL_HWSURFACE
0x00000001 /* Surface is in video memory */
141
((surface->flags & (
SDL_HWSURFACE
|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
299
* If
SDL_HWSURFACE
is set in 'flags', the video surface will be placed in
315
* under emulation in system memory, overriding the
SDL_HWSURFACE
flag.
481
*
SDL_HWSURFACE
means that the surface should be created in video memory,
501
* If the requested surface actually resides in video memory,
SDL_HWSURFACE
504
* the
SDL_HWSURFACE
flag set, and will be created in system memory instead.
525
*
SDL_HWSURFACE
flag is not given when calling SDL_SetVideoMode(), you
[
all
...]
Completed in 19 milliseconds