/development/samples/GlobalTime/src/com/android/globaltime/ |
Texture.java | 21 public class Texture { 26 public Texture(ByteBuffer data, int width, int height) {
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
Texture.java | 19 // Texture is a rectangular image which can be drawn on GLCanvas. 20 // The isOpaque() function gives a hint about whether the texture is opaque, 23 // This is the current texture hierarchy: 25 // Texture 39 public interface Texture {
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 35 #include "Texture.h" 50 Texture::Texture(GraphicsContext3D* context, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize) 58 Texture::~Texture() 64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle) 68 case Texture::RGBA8: 72 case Texture::BGRA8: 88 PassRefPtr<Texture> Texture::create(GraphicsContext3D* context, Format format, int width, int height [all...] |
Texture.h | 46 class Texture : public RefCounted<Texture> { 48 ~Texture(); 50 static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height); 57 Texture(GraphicsContext3D*, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
VideoLayerChromium.h | 45 struct Texture { 91 Texture m_textures[3];
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/frameworks/base/libs/hwui/ |
Texture.h | 26 * Represents an OpenGL texture. 28 struct Texture { 29 Texture() { 80 * Name of the texture. 88 * Indicates whether the texture requires blending. 100 * Indicates whether this texture should be cleaned up after use. 109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. 115 * Last filters set on this texture. Defaults to GL_NEAREST. 123 }; // struct Texture 127 AutoTexture(const Texture* texture): mTexture(texture) { [all...] |
/frameworks/base/opengl/java/android/opengl/ |
Texture.java | 31 public class Texture { 37 // Texture maps have the following format. All integers 52 public Texture(InputStream is) throws IOException { 93 int[] texture = new int[1]; local 94 gl.glGenTextures(1, texture, 0); 98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]); 118 return texture[0];
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Texture.h | 7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived 8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and 40 class Texture : public RefCountObject 43 explicit Texture(GLuint id); 45 virtual ~Texture(); 77 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. 85 TextureColorbufferProxy(Texture *texture, GLenum target); 86 // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets [all...] |
Texture.cpp | 7 // Texture.cpp: Implements the gl::Texture class and its derived classes 8 // Texture2D and TextureCubeMap. Implements GL texture objects and related 11 #include "libGLESv2/Texture.h" 27 Texture::Image::Image() 32 Texture::Image::~Image() 37 Texture::Texture(GLuint id) : RefCountObject(id) 54 Texture::~Texture() 1510 IDirect3DTexture9 *texture; local 1558 IDirect3DTexture9 *texture = NULL; local 1951 IDirect3DCubeTexture9 *texture; local 1999 IDirect3DCubeTexture9 *texture = NULL; local [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 54 struct Texture { 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 88 Texture mAndroid[2];
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/external/mesa3d/src/mesa/main/ |
mtypes.h | [all...] |