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    Searched defs:Texture (Results 1 - 11 of 11) sorted by null

  /development/samples/GlobalTime/src/com/android/globaltime/
Texture.java 21 public class Texture {
26 public Texture(ByteBuffer data, int width, int height) {
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
Texture.java 19 // Texture is a rectangular image which can be drawn on GLCanvas.
20 // The isOpaque() function gives a hint about whether the texture is opaque,
23 // This is the current texture hierarchy:
25 // Texture
39 public interface Texture {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 35 #include "Texture.h"
50 Texture::Texture(GraphicsContext3D* context, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize)
58 Texture::~Texture()
64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
68 case Texture::RGBA8:
72 case Texture::BGRA8:
88 PassRefPtr<Texture> Texture::create(GraphicsContext3D* context, Format format, int width, int height
    [all...]
Texture.h 46 class Texture : public RefCounted<Texture> {
48 ~Texture();
50 static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height);
57 Texture(GraphicsContext3D*, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.h 45 struct Texture {
91 Texture m_textures[3];
  /frameworks/base/libs/hwui/
Texture.h 26 * Represents an OpenGL texture.
28 struct Texture {
29 Texture() {
80 * Name of the texture.
88 * Indicates whether the texture requires blending.
100 * Indicates whether this texture should be cleaned up after use.
109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
115 * Last filters set on this texture. Defaults to GL_NEAREST.
123 }; // struct Texture
127 AutoTexture(const Texture* texture): mTexture(texture) {
    [all...]
  /frameworks/base/opengl/java/android/opengl/
Texture.java 31 public class Texture {
37 // Texture maps have the following format. All integers
52 public Texture(InputStream is) throws IOException {
93 int[] texture = new int[1]; local
94 gl.glGenTextures(1, texture, 0);
98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
118 return texture[0];
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.h 7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
40 class Texture : public RefCountObject
43 explicit Texture(GLuint id);
45 virtual ~Texture();
77 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
85 TextureColorbufferProxy(Texture *texture, GLenum target);
86 // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets
    [all...]
Texture.cpp 7 // Texture.cpp: Implements the gl::Texture class and its derived classes
8 // Texture2D and TextureCubeMap. Implements GL texture objects and related
11 #include "libGLESv2/Texture.h"
27 Texture::Image::Image()
32 Texture::Image::~Image()
37 Texture::Texture(GLuint id) : RefCountObject(id)
54 Texture::~Texture()
1510 IDirect3DTexture9 *texture; local
1558 IDirect3DTexture9 *texture = NULL; local
1951 IDirect3DCubeTexture9 *texture; local
1999 IDirect3DCubeTexture9 *texture = NULL; local
    [all...]
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 54 struct Texture {
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
88 Texture mAndroid[2];
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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