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Searched
defs:Tile
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/qt/
TileQt.cpp
21
#include "
Tile
.h"
58
Tile
::
Tile
(TiledBackingStore* backingStore, const Coordinate& tileCoordinate)
68
Tile
::~
Tile
()
75
bool
Tile
::isDirty() const
80
bool
Tile
::isReadyToPaint() const
85
void
Tile
::invalidate(const IntRect& dirtyRect)
94
Vector<IntRect>
Tile
::updateBackBuffer()
133
void
Tile
::swapBackBufferToFront(
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all
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/external/webkit/Source/WebCore/platform/graphics/
Tile.h
43
class
Tile
: public RefCounted<
Tile
> {
47
static PassRefPtr<
Tile
> create(TiledBackingStore* backingStore, const Coordinate& tileCoordinate) { return adoptRef(new
Tile
(backingStore, tileCoordinate)); }
48
~
Tile
();
57
const
Tile
::Coordinate& coordinate() const { return m_coordinate; }
63
Tile
(TiledBackingStore*, const Coordinate&);
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h
67
// Reserve and upload
tile
textures from the internal canvas.
70
// Reserve and upload
tile
textures from an externally painted buffer.
78
// Change the
tile
size. This may invalidate all the existing tiles.
86
// If this tiler has exactly one
tile
, return its texture. Otherwise, null.
92
class
Tile
: public RefCounted<
Tile
> {
93
WTF_MAKE_NONCOPYABLE(
Tile
);
95
explicit
Tile
(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
125
Tile
* createTile(int i, int j);
133
Tile
* tileAt(int, int) const
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...]
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java
49
* This is the
tile
state in the CPU side.
50
* Life of a
Tile
:
85
// The offsets of the (left, top) of the upper-left
tile
to the (left, top)
96
private final HashMap<Long,
Tile
> mActiveTiles = new HashMap<Long,
Tile
>();
185
// 1. Decide the
tile
level we want to use for display.
186
// 2. Decide the
tile
levels we want to keep as texture (in addition to
195
// The
tile
levels we want to keep as texture is in the range
203
// We want to keep one more
tile
level as texture in addition to what
227
// If rotation is transient, don't update the
tile
241
Tile
tile
= iter.next().getValue();
local
341
Tile
tile
= mRecycledQueue.pop();
local
447
Tile
tile
= mRecycledQueue.pop();
local
468
Tile
tile
= mActiveTiles.get(key);
local
496
Tile
tile
;
local
522
Tile
tile
= getTile(tx, ty, level);
local
650
Tile
tile
= mHead;
local
683
Tile
tile
= null;
local
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...]
Completed in 691 milliseconds