/external/quake/quake/src/QW/client/ |
pmove.h | 55 vec3_t angles;
member in struct:__anon10262
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render.h | 41 vec3_t angles; member in struct:entity_s
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cl_ents.c | 202 to->angles[0] = MSG_ReadAngle();
208 to->angles[1] = MSG_ReadAngle();
214 to->angles[2] = MSG_ReadAngle();
480 ent->angles[0] = 0;
481 ent->angles[1] = autorotate;
482 ent->angles[2] = 0;
490 a1 = s1->angles[i];
491 a2 = s2->angles[i];
496 ent->angles[i] = a2 + f * (a1 - a2);
563 vec3_t angles;
member in struct:__anon10162 [all...] |
r_alias.c | 343 vec3_t angles; local 349 angles[ROLL] = currententity->angles[ROLL]; 350 angles[PITCH] = -currententity->angles[PITCH]; 351 angles[YAW] = currententity->angles[YAW]; 352 AngleVectors (angles, alias_forward, alias_right, alias_up);
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protocol.h | 258 vec3_t angles; member in struct:__anon10264 277 vec3_t angles; member in struct:usercmd_s
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/external/quake/quake/src/WinQuake/ |
render.h | 51 vec3_t angles;
member in struct:entity_s
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sv_user.cpp | 36 float *angles; variable 65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; 332 AngleVectors (sv_player->u.v.angles, forward, right, up); 401 // angles 404 angles = sv_player->u.v.angles; 407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4; 410 angles[PITCH] = -v_angle[PITCH]/3; 411 angles[YAW] = v_angle[YAW] [all...] |
view.cpp | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) 87 AngleVectors (angles, forward, right, up); 370 AngleVectors (ent->angles, forward, right, up); 750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; 754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; 755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); 848 VectorCopy (ent->angles, r_refdef.viewangles) 869 vec3_t angles; local [all...] |
r_alias.cpp | 343 vec3_t angles;
local 349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
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quakedef.h | 228 vec3_t angles; member in struct:__anon10665
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pr_cmds.cpp | 102 Writes new values for v_forward, v_up, and v_right based on angles 134 float *angles; local 156 angles = e->u.v.angles; 158 a = angles[1]/180 * M_PI; 1418 current = anglemod( ent->u.v.angles[1] ); 1446 ent->u.v.angles[1] = anglemod (current + move); 1461 current = anglemod( ent->u.v.angles[0] ); 1489 ent->u.v.angles[0] = anglemod (current + move); 1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[i]) [all...] |
/external/quake/quake/src/QW/progs/ |
progdefs.h | 72 vec3_t angles;
member in struct:__anon10373
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/external/quake/quake/src/QW/server/ |
progdefs.h | 91 vec3_t angles; member in struct:__anon10421
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