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  /external/quake/quake/src/QW/client/
pmove.h 55 vec3_t angles; member in struct:__anon10262
render.h 41 vec3_t angles; member in struct:entity_s
cl_ents.c 202 to->angles[0] = MSG_ReadAngle();
208 to->angles[1] = MSG_ReadAngle();
214 to->angles[2] = MSG_ReadAngle();
480 ent->angles[0] = 0;
481 ent->angles[1] = autorotate;
482 ent->angles[2] = 0;
490 a1 = s1->angles[i];
491 a2 = s2->angles[i];
496 ent->angles[i] = a2 + f * (a1 - a2);
563 vec3_t angles; member in struct:__anon10162
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r_alias.c 343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
protocol.h 258 vec3_t angles; member in struct:__anon10264
277 vec3_t angles; member in struct:usercmd_s
  /external/quake/quake/src/WinQuake/
render.h 51 vec3_t angles; member in struct:entity_s
sv_user.cpp 36 float *angles; variable
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
332 AngleVectors (sv_player->u.v.angles, forward, right, up);
401 // angles
404 angles = sv_player->u.v.angles;
407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
410 angles[PITCH] = -v_angle[PITCH]/3;
411 angles[YAW] = v_angle[YAW]
    [all...]
view.cpp 81 float V_CalcRoll (vec3_t angles, vec3_t velocity)
87 AngleVectors (angles, forward, right, up);
370 AngleVectors (ent->angles, forward, right, up);
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
848 VectorCopy (ent->angles, r_refdef.viewangles)
869 vec3_t angles; local
    [all...]
r_alias.cpp 343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
quakedef.h 228 vec3_t angles; member in struct:__anon10665
pr_cmds.cpp 102 Writes new values for v_forward, v_up, and v_right based on angles
134 float *angles; local
156 angles = e->u.v.angles;
158 a = angles[1]/180 * M_PI;
1418 current = anglemod( ent->u.v.angles[1] );
1446 ent->u.v.angles[1] = anglemod (current + move);
1461 current = anglemod( ent->u.v.angles[0] );
1489 ent->u.v.angles[0] = anglemod (current + move);
1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[i])
    [all...]
  /external/quake/quake/src/QW/progs/
progdefs.h 72 vec3_t angles; member in struct:__anon10373
  /external/quake/quake/src/QW/server/
progdefs.h 91 vec3_t angles; member in struct:__anon10421

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