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/external/quake/quake/src/WinQuake/ | |
model.h | 73 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s |
gl_model.h | 83 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s |
/external/quake/quake/src/QW/client/ | |
gl_model.h | 86 int anim_min, anim_max; // time for this frame min <=time< max
member in struct:texture_s |
model.h | 84 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s |