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    Searched defs:attenuation (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/WinQuake/
cl_parse.cpp 108 float attenuation; local
119 attenuation = MSG_ReadByte () / 64.0;
121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
pr_cmds.cpp 511 float vol, attenuation; local
517 attenuation = G_FLOAT(OFS_PARM3);
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64));
553 An attenuation of 0 will play full volume everywhere in the level.
564 float attenuation; local
570 attenuation = G_FLOAT(OFS_PARM4);
575 if (attenuation < 0 || attenuation > 4)
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
    [all...]
  /external/quake/quake/src/QW/client/
cl_parse.c 794 float attenuation; local
805 attenuation = MSG_ReadByte () / 64.0;
807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
  /external/speex/libspeex/
nb_celp.c 1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1283}; variable
1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0.039}; variable
    [all...]
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/
ainstr_iw.h 70 unsigned char attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_wave
146 unsigned char attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_layer
230 __u8 attenuation; /* 0 - 127 (no corresponding midi controller) */ member in struct:iwffff_xwave
282 __u8 attenuation; /* 0-127 (no corresponding midi controller) */ member in struct:iwffff_xlayer
  /external/quake/quake/src/QW/server/
pr_cmds.c 428 float vol, attenuation; local
434 attenuation = G_FLOAT(OFS_PARM3);
456 MSG_WriteByte (&sv.signon, attenuation*64);
470 An attenuation of 0 will play full volume everywhere in the level.
481 float attenuation; local
487 attenuation = G_FLOAT(OFS_PARM4);
489 SV_StartSound (entity, channel, sample, volume, attenuation);